Train Fever Cargo

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. WW: 4 September 2014Mode(s)Train Fever is a by Urban Games, funded via the platform on 20 March 2012 for a total budget of €300,000 and therefore published digitally by and to retail by.Train Fever was made available for pre-order on 22 July 2014 and released on 4 September.

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have. It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

On 8 November 2016 the successor, Transport Fever, was released: it is based on the same engine and has new transport types and larger map sizes.The game is heavily inspired from other transport simulation games, such as, and; and, to a lesser extent,. Contents.Funding On 22 June 2012, the Train Fever team announced that they would need to seek funding in order to be able to develop the final release of their game.

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It was decided to use a, although no name was given at that time. The first activities on Train Fever's page were observed on 26 August. The crowd-funding campaign started officially on 1 September 2012. The original funding target was €300 000, split by €20 shares, with an initial of 60% for private investors.

The deadline was fixed for 1 March 2013, for a total duration of six months.On 14 October 2012, Train Fever lead developer announced that everyone investing €40 (2 shares) or more in the project will receive a copy of the final version of the game. On 27 October, a new gameplay video was released and announced on both the Gambitious project page and the official website.Three months after the beginning of the campaign, on 12 December 2012, the campaign had reached 6.5% completion, with 70 investors and €20,000 invested. On 27 December 2012, Train Fever was accepted on Valve's, in the 'Concept' section. Reception was very positive, allowing Train Fever to reach the first page of Steam Greenlight 'Top Rated All Time' at beginning of February.

At that time, the project was supported by 200 investors on Gambitious.On 18 February 2013, eleven days before the campaign deadline, the Train Fever team announced that an institutional investor backed the project for a total of €50,000. As a consequence, several decisions were made:. The target funding on Gambitious campaign was lowered from €300,000 to €250,000. The for private investors was lowered from 60% to 50%.

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However, the same ratio of 'equity percentage / money invested' was kept (1% of equity for €5,000 invested). The campaign deadline was moved to 31 March 2013, in order not to surprise investors with last-minute changes. The start of the development was moved to May 2013, with a new expected release date in May 2014.On 25 February 2013, the Train Fever team announced that the game will be available at release on,. On 2 March 2013, €155,000 was invested, with €95,000 remaining to find, and 29 days to the deadline. Finally, on 20 March 2013, the crowd-funding campaign reached its target of €250,000, with 651 investors.Development At the beginning of the crowdfunding campaign in September 2012, Train Fever was already in development at a prototype stage.