Space Pirate Trainer Oculus

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Like Geometry Wars, a must-have Xbox 360 launch title from over a decade ago, Space Pirate Trainer is instant action with a barebones premise. It makes sense to include a limited demo with every new Oculus Quest, but the full game should probably come pre-loaded instead.

When I first got the Oculus Quest, Space Pirate Trainer was one of the handfuls of demos available straight away. Having been one of the first VR games to garner critical and consumer acclaim, I tried it first. It was fun for what it was but in my excitement to experience all things VR I quickly moved onto the other demos and then to the Oculus Store to find more substantial titles. Had I not been tasked with reviewing this game, I probably would’ve never played it in its full state. That would have been a mistake on my part. Playing as a Space Pirate of some sort, you find yourself on a platform high above a futuristic skyline. With your spaceship parked behind you, you await the oncoming onslaught, pistols in hand.

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Arriving in waves, the enemies are robotic drones of varying design that swarm above and around you, pausing now and again to fire. They never fly beyond the 180 degrees directly in front of your starting position, but that’s small comfort when there are a dozen or more all trying to flank you.

Manage to dispatch all the enemies on screen, and a new wave of baddies will emerge to supplant them. Every fifth wave includes a mini-boss that is usually bigger, more dangerous and behaves differently than the common enemies. I found that the bosses not only broke-up the monotony but also built anticipation to what crazy thing the developers were going to send next. The gameplay is incredibly simple in concept but surprisingly deep in practice. No facet of Space Pirate Trainer exemplifies this more than the weapons selection. With eight different ammo types to choose from spread across two pistols, the myriad of ways to send the drones back to their maker is varied and fulfilling. Load-outs are not set and can be changed at any time during gameplay.

For example, you can lob grenades from one pistol while shooting buckshot with the other. Then with a flick of the analogue stick instantly swap to pulse-lasers and/or bullets. I preferred using the beam-laser on both guns because it’s easier to hit the targets with. Also, crossing the beams results in a more powerful shot. In this way, the ammo system is not only the meat of the game but also functions as a difficulty modifier. For the majority of us, having the perfect weapon still wouldn’t be enough to overcome the robot menace. With so many droids firing from so many angles, it’s easy to become overwhelmed and end up dead.

Fortunately, we’re playing as a space pirate, and this one, in particular, has a super-power: bullet time. Time slows down considerably when an enemy projectile gets within a certain distance from you, giving you a slight window to avoid it. This can become tricky and rather amusing when dodging multiple enemies at once.

I have to assume I looked like a fool to anyone watching me from the real world, but inside the headset, I felt like I was in the Matrix. Besides, the thumping techno-inspired soundtrack will block out any snickers from the crowd. Adding another layer to the Space Pirate onion are the power-ups. They appear randomly after destroying an enemy and possibly more frequently if by combo. There are about ten different kinds, mostly offensive with a few shields thrown in. Power-ups hover at the point of space they were created and activate only when fired upon, either by you or the enemy.

This allows you to ration them to some degree and put them to use when needed. Some of them seem designed explicitly for maximizing combos. Leaving those untouched until the screen fills with enemies makes sense and creates an interesting gameplay dynamic where you’re trying to protect the power-up from being hit while doing the same for your yourself. Surprisingly, the most impressive weapon of the bunch is the shield! To switch from a gun to a shield you pull from over your shoulder like He-Man unsheathing his sword.

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Once in hand, you have several options for its use. The obvious use is as a shield, blocking incoming enemy fire. It’s small, and you’ll want to move it around for full protection. It’s also transparent and won’t obscure your view of the enemies, making it possible to stare down a drone while being showered with enemy fire. A press of the trigger button delivers a pulse wave that pushes drones back and disrupts their shot.

Using the shield in this way will get you far into the game but wait, there’s more. Flicking the analogue stick left or right converts your shield into a baton weapon.

The energy field that makes up the protective part collapses into the handle and creates a laser-like edge. With this, you can bash enemies that get too close and cut them clear in half. Enemies don’t generally come close enough for this, but the developers provided a solution, the laser tentacle.

With a button push, a tendril of energy shoots from the top of the baton and latches onto whichever enemy you point it at. From there you can pull it in close and either bash it or shoot it point-blank. Another option would be to pull it in with enough force to smash it into the ground or other enemies. You can forego guns altogether and employ a baton in each hand for some crazy fun as well but wait; there’s more. The tendrils do more than just rope in enemies. Three additional means of attack are positioned around you that are activated when charged with the tentacle. A ballista/Gatling type gun fires from behind you and can take out a lot of enemies in one go.

To your right and above you is a death ray that incinerates anything in its path. Both of these can be aimed by moving the baton.

You’ll need to be cautious with their use though as they only last a bit before needing time to cool down. On your left side is an electric field generator that acts like a giant bug zapper when charged. This gives you another avenue for taking outflanking enemies. This game could’ve released with just the shield/baton weapons and would still be super fun. I’m not very good at Space Pirate Trainer. I can make it to the twentieth or so wave but haven’t gone much beyond that.

I’m not even sure how many waves there are or if the game goes on forever. Without any narrative, there’s little incentive to keep going.

Of course, I’m curious to see what bosses show up next, but this game is a workout. I’m covered in sweat after thirty minutes of play, and my fingers are numb from pulling the triggers so often. Again, the developers provide a solution. There’s a leader-board that tallies your score positioned next to every menu. Before starting a session, you can see where you rank in the various categories, and when you die, it’s there to show any progress you’ve made. There were many times I continued playing only to try and overtake the person ranked above me.

Comments

  • Cool. I have this from the Touch Launch bundle, but I haven't tried it yet. Hopefully I can get to it next week when I'm off work. I've got such a game backlog to tackle!
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  • edited December 2016
    Yea I didn't get the bundle, so buying one game at a time, playing until I hate it and then move on.
    But xmas deals did me in xD
  • Yea that game is very fun and addicting, it brings me back to arcade style gaming - trying to keep beating the high score. I love that once you get in a groove you start to feel like a badass because you are truly performing all the actions, not like a traditional video game where you are just pressing buttons. But when climbing up the levels you find that they just get ridiculously hard, and how in the hell can some people get those super high scores. They must posses the power of the force or something.
  • Am I right in thinking this is just a wave shooter or is there more to it? interested how long the re playability lasts?
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  • Am I right in thinking this is just a wave shooter or is there more to it? interested how long the re playability lasts?
    Yes, Wave shooter with little mini bosses every now and then. Also has power ups.
    ** Tip: you don't have to use the powerups the moment you see them. Save them till you know you're gonna hit a big wave, so you can have Shields + Rockets + auto pistols to go crazy.
    Basically, if you've enjoyed oldschool arcade style wave shooters, this has a good amount of re-playability. Always trying to beat your last best score.
  • Yeah played it a bunch a few months back on my friends Vive, and thought, yeah this is cool but you know, not that different from other wave shooters. Today I bought it because of the price and now it looks like the dev did give it some love, different weapons, power ups..anyway for the price it's a no brainer
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  • I'm deffo buying it if it's one of the daily deals in the winter sale!
    Heard quite a lot of people praising this title.
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  • edited December 2016
    Try equipping 2 lightsabers and use them as glow sticks to the beat while dodging and only deflecting the bullets (when no-one's watching)
    And try deflecting bullets by slashing each bullet individually instead of just holding the sword in front of the bullets. (you can also deflect the bullets / lasers by slashing trough it sideways)
    Its so very satisfying
  • Is there coop in the game? A friend and I have only been doing coop games.
  • 1
  • I'm surprised with all this talk about the swords, no one has mentioned that they're also lassoes. You can shoot out tractor beams and rope in the bots, then shoot them in the face, toss them out of the way, or smash them on the ground.
  • Yeah, I remember it being a big deal on the Vive six months ago, but at first glance it looked kind of dumb, finally got it in the bundle and played it for the first time just the other day and I am thoroughly impressed. Kinda of embarrassed that I am just playing it now.
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  • I know the swords are also lassos
    but if I start to pull the bots I start flailing my arms around way too much.
    Already hit my desk and wall many times because of the lasso
    There's no coop in the game as far as I can tell.
    But it does have party mode, so you can rotate in n out
  • You know that you can use the trigger on the sabres to fire an energy hook that grabs enemies and then smash them into the ground or other enemies right?
  • edited December 2016
    Just bought this, have to agree with the general opinion that this is a really good game, really polished and that alone counts for a lot with me.
    This is something I know I will come back to again and again for short bursts and it's a good workout too, lol.
    Absolutely worth a measly £7.99.
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  • Yup, it's just so well executed, everything feels finely tuned and responsive and has that 'just one more go' hook to it.
  • So Fun, I am embarrassed to admit that I didn't play it sooner!
  • edited December 2016
    Is a fun game, nice polish. Kinda wish there were more weapon options though, and something like a ff limit break where you become immune to damage (or heal previous damage) and blast off a mega attack would be great. Does make you feel like a badass, but does anyone else think they have made the waves progress a little too quickly? It feels like it goes from childs play where you can keep each one from charging an attack, instantly into a huge wave where you either have to keep a constant ear out to dodge, or hide behind the shield limiting yourself to one gun, that simply cannot keep up with the number of baddies. Once you're behind the shield it's slow going, as too many enemies for a single gun (even with eyeshots). Don't get me wrong, it is a fun game, I just really feel like there's so much more they could have done, combat wise.
  • edited December 2016
    Yeah, they should introduce some bosses along the way, it is defo progressing too fast.
    Man I LOVE the music in this game! This one is a killer, keeps the blood pumping!
  • Does make you feel like a badass, but does anyone else think they should have made the waves progress a little too quickly? It feels like it goes from childs play where you can keep each one from charging an attack, instantly into a huge wave where you either have to keep a constant ear out to dodge, or hide behind the shield limiting yourself you one gun,
    It is a great game but I have to agree, the difficulty does escalate very quickly, I can't begin to comprehend how people got such high scores on the leaderboard.
  • Does make you feel like a badass, but does anyone else think they should have made the waves progress a little too quickly? It feels like it goes from childs play where you can keep each one from charging an attack, instantly into a huge wave where you either have to keep a constant ear out to dodge, or hide behind the shield limiting yourself you one gun,
    It is a great game but I have to agree, the difficulty does escalate very quickly, I can't begin to comprehend how people got such high scores on the leaderboard.
    I'm tempted to think some of them may have cheated, in a way only vr can cheat. I mean you can probably reset the camera so you're underground. I imagine it'd be easier if you were just a set of eyeballs and pistols for them to aim at, and a shield would just about be god mode. Though we may simply have some extremely athletic players who also study tai chi (or use drugs xD), and are basically neo in these things. I feel my top 500 scores are pretty solid though, so can't complain.
  • Finally tried this game today. Good fun, and I'll definitely spend more time with it. How do I get a sword? Is it something I have to unlock through progression, or am I missing something obvious? I didn't see it as one of the weapon type options.
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  • Finally tried this game today. Good fun, and I'll definitely spend more time with it. How do I get a sword? Is it something I have to unlock through progression, or am I missing something obvious? I didn't see it as one of the weapon type options.
    The tutorial would've showed ya. The sword is actually your shield in offense form, use the thumbstick right to change it to a sword, reverse that for a shield. The sword can block shots like the shield, but has much less surface area, so blocking must be much more precise. Trade off is the sword can also be used a whip to smash baddies on the ground or into other baddies (harder to do unless there's a big swarm). What I find the best for me is to start a (big) wave with grenade launchers to knock them all silly and damage em up nice with radius damage, then before they can fire; shield up left hand and quark gun right one (for sheer accuracy) or flak cannon the rest away.
  • Reach over your shoulder. The gun will change to a sword/shield and vice versa
  • Ah okay, cool. I did the tutorials, and I've been using the shield, but I didn't realize it had options/modes.
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  • Ah okay, cool. I did the tutorials, and I've been using the shield, but I didn't realize it had options/modes.
    Ah, I had thought they covered that in it, I could easily be wrong and just experimented to find it out myself lol.
  • just picked this up. My only issue with it is it's difficulty level increases too fast. They need to slow the progression. Think I got to level 16 before losing but it was in like 5 min.
  • Ah okay, cool. I did the tutorials, and I've been using the shield, but I didn't realize it had options/modes.
    Ah, I had thought they covered that in it, I could easily be wrong and just experimented to find it out myself lol.
    I didn't see it in the tutorial either, but now I know thanks to this thread.