Stranger Of Sword City Class Change

admin

General hints and tipsSword City is a turn based RPG. The game itself isn't too hard. The main problem is that very little is explained to you, and the translation kind of sucks. Combat can be difficult if you build a party blindly, but you'll find the party I eventually ended up with in the One version (and used from the start for the 360 version) on page 3. It's not a particularly complicated setup, so you should have no problems completing the game.

Blazblue. BlazBlue is a traditional 2D fighter where two characters participate in a duel. The story of the game involves dissent and destruction. Welcome to the BlazBlue Wiki that anyone can edit! Warning: This Wiki contains spoilers, browse at your discretion. Blue news 2017/08/08 — BlazBlue Alternative: Dark War Prolog “one emerging possibility” available at the game’s site. 2017/07/18 — BlazBlue: Centralfiction Version 2.0 patch notes. BlazBlue is the next-generation, hi-res 2D fighter from the creators of the best-selling Guilty Gear franchise. Take control of 12 unique combatants with a variety of offensive and defensive options at your disposal, including the character specific “Drive Attacks”. Experience the epic tale of each character as told through the console. BlazBlue, celebrating 10 years of fighting game excellence in 2018, is a series long beloved by the fighting game community for its deep.

A character can class change 5 times in a single play-through, this counts even classes you previously held, so you can't freely go back at fourth. Fortunately, the number resets upon New Game+.

Here I'll go over basically everything you need to know to play the game, so you can head to the walkthrough and dive right in. Here's the main stuff you need to know.Combat - Pretty standard turn based stuff. You'll have a party of 6, with 3 in the front row and 3 in the back. Weapons have a range designation, and these dictate what you can hit. A front line character with an S range weapon can only hit the front row of the enemy.

With an M weapon, he can hit the front and 2nd row. With an L weapon, a character can hit any row from any position. Spells hit any row. Enemies can be encountered randomly while going through a dungeon and can also be fought by touching orange demon heads that appear randomly in the dungeon or in ambushes. Red demon heads are boss fights, though you won't see them too often.Ambush - When you look at the maps you'll see orange zones, these are ambush zones. You can use the hide command here.

Doing so uses a certain amount of morale. 5 for the first time and then it increases with each use. Each ambush spot has it's own counter for this, and the morale cost resets for all spots when you leave a dungeon.When you hide, random enemy groups will show up with a chest.

You can see the enemies and check their levels, along with seeing what type of item is in the chest. You can attack if you like the group, or pass to see what the next group is. You can also retreat if you don't get anything you like. You can only 'reroll' the enemy 5 times before you have to either fight or run. During the battle, one row of enemies will be the leader, and if you don't kill them before they run, you don't get the items.

This is the only real way to get equipment. The store has a shit selection and none of it will have +1 or +5 etc, so pretty much everything you use comes from these ambush points. As a result, we'll be ambushing quite a bit throughout the game. If you find you can't win fights in an area, ambushing for better equipment and experience is about the only thing you can do.Life points - These are dictated by the age you give your character when you create them.

These are basically lives. When a character dies, they lose a life point.

If they have 1 and die, they are gone FOREVER. Life points can be regenerated using very rare items, or resting in your home base. When a character rests, you have to fight quite a few battles to get them back, so this is less than ideal. On top of this, they have to rest for quite a few battles to even revive them in the first place, so you have to have them rest twice to revive and recover a life point, and that's potentially 100 or more battles you won't have a full party for. You could make more than 6 characters, but I'm not a big fan of that.

The main character cannot die but still has to spend a lot of time in base to recover. For a number of reasons, I think permadeath is pretty rude in Sword City, so I reload my save if someone goes down.

I recommend you do the same.1HKO- In most games, a critical hit just means you do more damage. In Sword City, a critical hit means the character is dead. You'll also come across enemies that use a spell called requiem, which hits every party member and has a chance to kill them instantly. I unlock a divinity called Soul Wall that blocks these, and we'll be using it often. I mention all the enemies that I've seen do either (or both) in the walkthrough. Since you can't just toss a phoenix down to revive people, it's very important you always protect against these attacks.Divinities - Early on, you'll get your first blood crystal, and these are used to unlock divinities.

Builds

Divinities are special spells that take a special resource to use (morale). Morale is built up by attacking enemies. Divinities are very useful spells, and some even have passive effects that are active even when you aren't using it. You'll be using them quite a bit.

I detail which ones I get and what they do as you unlock them in the walkthrough.Lineage Type - Special, strong enemies that appear in a variety of places. Some are story bosses, some appear in certain places, and some only appear when you have certain items. Some only show up during battles with other enemies after a few turns. Some of them even have achievements attached to killing them. They drop blood crystals, which are used to unlock divinities. While you don't need to kill all of them, you need to kill most, as you'll often need to purchase a divinity with blood crystals to progress to the next step of the story.Class Change - When you class change, you keep all the skills you learned in your class, and your level is halved.

You can then start leveling up in your new class and getting skills. Any skills you would have learned up to that point are automatically unlocked in your new job. So if you are a level 10 knight and class change to a ranger, you'll be level 5 and will automatically have all the skills a level 5 ranger would have, on top of all your knight skills. You can class change a total of 5 times, but this is not necessary to beat the game.

We'll only be class changing once when it would actually cost us experience, more on this when we get to the party setup. The catch of this system is that each character only has a certain number of skill slots, so that level 5 archer isn't going to be able to use every skill the knight had.

You can switch them out at will though.

About Genre RPG Rating Rated 'T' for Violence, Blood and Gore, Partial Nudity, Drug Reference, Mild Language Summary Your flight crashes after passing through a mysterious portal. As the sole survivor, you awaken to an unfamiliar land lit by stars you’ve never seen. This land is Escario, the city of swords. Quickly marked as the Chosen One, the Stranger of Sword City, you must defend this place, and choose your allegiances carefully as you scour this land for a way home.Stranger of Sword City is a dungeon-crawling RPG by Experience Inc. At its core, this is a game about death and fighting against vanishing forever.

You will discover new meaning in the choices you make to survive against all odds. You will define yourself by the lives of those you leave behind, by the people you align yourself with, and the experiences you have on each new venture into the dark labyrinths that threaten to trap you.