Gex Enter The Gecko Levels

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Contents.Story Following his victory over Rez in the Media Dimension, Gex has retired from the public eye and turned to solitude. Two years later, his quiet life is soon turned upside down when one day he was watching television when all of a sudden, it goes blank and Rez's image begins flashing on the screen. Two government agents appear and abduct Gex to their headquarters, in which Gex is interrogated. The agents explain that Rez has returned and they need his help in taking him down again. Gex refuses, saying that he has already saved the world once and that they should try to find someone else.

When the agents make a fair negotiation for a huge sum of cash and gadgets, Gex tells them everything. He accepts the mission, to which he leaves the building and is then accosted by a female agent who introduces herself as Agent Xtra and wishes him good luck.After navigating numerous television channels in the Media Dimension, Gex finally confronts Rez and the two battle once again until Gex drops a huge television set on Rez severely weakening him. In desperation, Rez tells Gex through a television that he is his father. Gex merely turns the television off; whether or not he believes Rez is unknown. In the final scene, Gex shares a hotel room with Nikki from the Pandemonium series.Gameplay.

Gex in a cartoon level. The paws at the top represent his remaining health, and the carrots in front of him are collectibles, when a certain number are collected the player is given an extra life. When Gex stands on the green button across the water, they will finish the level if the requirements have been met.Enter the Gecko is the first 3D game in the franchise.

Rob Cohen, one of the writers from The Simpsons, worked on the script for Gex: Enter the Gecko, particularly Gex's one-liners. The end result of the idea gave Dana Gould over 700 voice-overs for Gex, while giving the character different costumes in order to suit the mood of the levels.

His main move set involves a tail whip attack, bouncing on his tail, using his tongue to eat flies, and performing a flying karate kick. He can also climb up on certain surfaces, and consume fireflies which give him additional moves.The game takes place in a large hub filled with several TV screens based on various genres, parodying various genres from to. Each level has a certain number of remotes to collect, as well as an additional remote collecting 120 collectibles within the level. Collecting enough remotes unlock new areas, bonus levels, and boss levels. Collecting all of the possible remotes unlocks a special ending showcasing concept art for the game.The game uses a camera system in which the player can choose from three camera control options.Some enemies in the game can only be defeated by doing certain puzzles. Gex can also use object or machines to aid him in his quest. Gex shouts out puns referencing popular culture from the late 1980s and 1990s when he dies, enters a level, attacks, beats an enemy, or collects items.The version of Gex: Enter the Gecko was entitled Gex 64: Enter the Gecko.

This version features a new level, which replaced the three secret levels. It is titled 'Gecques Cousteau', a play on the French diver, and is centered on the, and played almost entirely underwater. Other changes include fewer bonus levels, fewer quotes (due to the Nintendo 64's cartridges storage limitations), and some altered sound effects. The only normal level that was removed was Scream TV's 'Poltergex'. The three secret levels that were removed were The Pre-History Channel's 'Lava Daba Doo', Scream TV's 'Texas Chainsaw Manicure', and Rezopolis' 'Mazed and Confused'.

Two bonus levels titled 'I Got the Reruns' and 'Trouble in Uranus' were also removed. Wrote quotations for Gex and thought up different costumes for different levels.

He voiced him in the American release.In early 1997, announced that they were working on a 3D sequel to Gex in the style of. Crystal Dynamics originally wanted to relaunch the character with the technology they had to work with at the time.

Rather than a grouping of polygons, Gex was built with a full skeletal system, with more bones than a real gecko, and a 'skin' stretched over-top to eliminate pop and tearing. This also allowed him to move his mouth along with the voiced dialogue.The developers of the game were huge fans of and built a lot of comedy set-ups based upon that style of humor., one of the writers from The Simpsons, worked on the script for Gex: Enter the Gecko, particularly Gex's one-liners. The end result of the idea gave over 700 voice-overs for Gex, while giving the character different costumes in order to suit the mood of the levels. When the game was released for the Nintendo 64, over 500 voice-overs from the PC and PlayStation versions were cut out from the original version, giving the Nintendo 64 version roughly over 100 samples to work with for the purpose of the hardware's limitations at the time of development.

When Gould was being interviewed for the game, he explained how Gex in the third dimension differed from other platform games at the time. Gould said 'The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay.' Gould reprised the role of Gex in the game for the American market, although the British version featured the voice of instead.The designers put heavy emphasis on variety in the levels, in order to both give each world a different feel and help the player find their way around by creating recognizably unique landmarks.In mid-1997 Crystal Dynamics signed an agreement for to publish the game for the PlayStation and Nintendo 64. Reception ReceptionReview scoresPublicationScore70%6.6/107/10Gex: Enter the Gecko received mostly positive reviews.

Aggregating review website gave the version 81.70%; however the version 57.00%. The Nintendo 64 version received mostly mixed reviews.

Aggregating review website gave the game 60.50%. Upon the version's initial release, gave the game '4 out of 5 stars!' acclaimed the game to be 'A must-own for platform fans!' However, reviewer gave the game a 70% score and said that it lacked attention to detail and care. A reviewer praised the graphics, noting that the backgrounds are detailed, but noticed that the monsters have few polygons.

The reviewer complained about the bad behavior of the camera, and eventually concluded that the game is worth playing. Dmitriy Estrin, reviewer of a magazine, commented on the graphics, saying that the 'developers skillfully managed the resources available to them'. However, he also noticed that the game had 'too much simplicity in all aspects of the gameplay'.reviewed the PlayStation version of the game, rating it three stars out of five, and stated that 'Crystal Dynamics has taken a bold, innovative step into the 3D platform genre with Enter the Gecko by providing humor, solid design, and clever enemies, but the gameplay still needs a little time to catch up.' References.

To do:. Detail the easter eggs in The Project. Some of the cut levels have unused assets in them, and the manual shows a sound test in the options screen, so it may be worth looking for remnants of that, as well. Document the hidden messages left by Justin Knorr. Acquire and document the found in aGex tries to distinguish itself in the sea of attitude-laden 90s platformers with its novel premise (traverse through worlds based on trashy television and b-movies), and with its titular smart-mouthed gecko protagonist, fully-voiced by comedian Dana Gould. It's also one of the very few 3DO games that would be the start of a franchise, alongside EA's The Need for Speed.If is of any indication, it's a treasure trove of cut content.

The level select menu features art of Rez seen nowhere else in the game.While on any map screen, bring up the remote menu, hold Right Shift and press Left, C, Down, Left, Right, Right, Up, Right, Right ('LCD WEENEE'). This will take you to a level select menu for all of the main worlds of the game.Planet X Level SelectThe game's secret world, Planet X, is accessible through a separate level select cheat. At the title screen, hold Right Shift and press Left, C, Down, A, B, C, A, B, C, A, B, C, C, B, A.This is the only way to access the.Debug ModeWhile gameplay is paused, hold Right Shift and press Left, C, Down, Left, Right, A, Down, Right, Left ('LCD WEASEL') to access a debug mode.

While it is active, you can hold the X button and use the D-Pad for free movement (although you'll still take damage without the invincibility cheat). While active, this also prints the value 'ADDER = 00080000' behind any background layers. Pressing X and Pause at the same time will kill Gex.The second controller is needed for further debug features.

Holding the B button allows the use of the D-Pad to scale the screen. Holding B + C will rotate the screen. The changes you make will only appear while B is held down.

Pressing Right Shift once will get rid of the HUD and display timing information. Pressing it again will display further debug information, including player coordinates and player sprite information. Pressing it three times is supposed to display collision detection data, but it's hidden behind the background layers of the stage and not visible until you remove them. A fourth press will show collision data with level geometry, which can be very resource intensive on the system, crippling the framerate. Five presses will display all previous data, plus tile information.

Any further presses will repeat this cycle from the start but without background art. The cycle after this will get rid of both background and foreground art. So many memories trina. While level geometry data is visible, using Left Shift will cycle through different degrees of visibility. Pressing it once will make the thin line that denotes ground detection appear thicker, while pressing it again will show wall detection data in addition to the thin line for ground.

Holding Left Shift and using the D-Pad allows you to scale Gex's sprite, a feature seen only during the unused Planet X boss fight. Gex will only remain scaled during gameplay through use of a cheat.

With the first controller, pause the game, hold Right Shift and press Left, C, Down, C, Down, Down, C, A, Left, Right (LCD CD SCALE). Note that Gex's size will reset upon using a warp or leaving a level. Bizarrely, using the second controller's D-Pad while in a level select menu will move and stretch the yellow bar that highlights the selected level.The series3DOPlayStation.Nintendo 64.Game Boy (Color).Windows.