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Posted: 8 December, 2017 What I liked:. Atmosphere is great here, similar vibe to Bioshock. Gear and skill proficiency level ups that make a difference. Good voice acting and story. Puzzles that are intuitiveWhat You Need to Know:. The game doesn’t have an official wiki or guide to help those stuck in puzzles or finding secrets.

Sep 28, 2017  Default fullscreen is borderless. Use windowed mode with -popupwindow parameter for alternative mode or -window-mode exclusive for exclusive fullscreen.: Anisotropic filtering (AF). Mare Vaporum (the 'sea of vapors') is a lunar mare located between the southwest rim of Mare Serenitatis and the southeast rim of Mare Imbrium.The lunar material surrounding the mare is from the Lower Imbrian epoch, and the mare material is from the Eratosthenian epoch. The mare lies in an old basin or crater that is within the Procellarum basin. The mare is 245 kilometres (152 mi) in diameter.

Most likely due to it being a not well known game. With that said the game will please anyone of old school style dungeon games. I don’t have nostalgia for these games, as Legend of Grimrock was my first game in this genre. So most of my comparison will be based on those games. The game has you play as a voice acted solo guy with a similar amnesia story that most game start with and a tower in the middle of the ocean to enter in to a failed scientific research on a special resource. Sound familiar?

The Bioshock vibe strong in this game, the story with the audio logs and the powers you get are similar but it of course plays nothing like that game. The combat has you start the game picking a style of suit that you will level up depending on what style you want to move toward, weapons, tanking, or the gadgets which is basically just “magic”.

You can’t and shouldn’t go jack of all trades with the skills as you level up. Here no style is wrong, and the game has enough gear to fit whatever combat you go with, whether, dual welding, pistols, blades, rifles, or blunt weapons. Going tank style with shields or use gadgets that can supplement any combo of these. You usually want to go toward 2 or 3 trees out of the 8 available. You can’t specialize in only the gadgets as you won’t have enough “mana” for sustained combat.

The progression of loot is all just pure stat increases and bonuses for most weapons, so the choices in gear are not a huge part of the game. The enemy variety in terms of amount and style of attacks is smaller than Grimrock 2 but more than the first game.

Half of the game combat is kitable without problems with a lot them purposely setup to make that hard and requires prioritization. The puzzles are great with a lot of them being easy to understand or knowing what needs to be done. There are few that long form quests that might be hard to remember what to do and require help. There was one that was just stupid. You need to find the right sequence of teleporting to solve it you have 4 teleporters and no reference in the game to tell you. With brute force this would annoy the hell out of me.

I cheated and looked online, screw those kinds of puzzles in games. Luckily this was the only one that was like this.

The majority won’t trouble the average player. For the secrets, it’s got a good amount of clever ones that take puzzles to get to, some that are easy, and a good amount of the ones that I never like that is ubiquitous with this genre and that is the, the impossible to find button that would make Where’s Waldo jealous. I did find a let’s play that has I think all the secrets (if a few are hard to find) in them from Vaporum playlist, there are no time stamps, so skim around till you find it. The boss is a decent one, if you don’t have good dps the fight will be over 30 minutes. It does have stages that do save between them, so no full start over if you die. Overall the game with the blending of steampunk setting with a story that will keep you wanting to finish the game to want to find out what is going on with who you are and what went wrong. The combat has a style for most everyone except those looking for strong mage component.

The focus on a voice acted story is a great choice and I loved them for taking that route. The music though did not get any love. But it’s still a great dungeon crawler. Combat Combat is a very important part of the game and it's what LoG2 combat should have been: it's usually challenging, from a bit to very much, depending of the enemies, without being too painful nor too boring.It's not without flaws, though: I played in Hard difficulty (4th one out of 5), and during the 1st levels, every time I was hit I wanted to quick load to avoid wasting the few repair kits available through the game. After that, we get a gadget that lets suck life out of our enemies, which greatly encourages us to stall each fight for a long time to get all our health back before it ends, and it gets pretty boring quickly.Game is also plagued of 'I enter an empty room, all doors close, then a bunch of enemies spawn'; there's the variant with 'enemies spawn in my back so I can't run away'. It happens way more often than it should.So there's a lot of multi-enemy fights, which is good for me as it requires better reflexes and adaptive skills than basic square dancing.

And often even with only 1 enemy, it's still very entertaining, as most of them have area-of-effect attack, or ranged attack, or jump, or other surprises. So the few ones without a trick are actually welcome as they offer a break from the hard ones.But as all square-dancing combat system, this one is still hindered by the lack of damage when we play perfectly. And thus it gets too easy, and boring. Which meant I lost focus countless of times as the game failed to keep my attention (and I got smashed in the face in return:-p ).However, to play perfectly, you'll need to have top notch reflexes, as most enemies give you no margin for error. So if your reflexes are average, difficulty will ramp up pretty quickly, especially in multi-enemy fights where it might become a nightmare.Controls are a bit sluggish, especially when strafing: you get a quarter-of-second pause each time you reach a new cell, and it kinda kills the flow.

I got used to it after a few hours, but never liked it.Final boss fight is ok, special enough, but not great. Saving is disabled during it, but you get frequent autosaves instead, so it's alright. Exploration/Story Exploration is pretty decent: level design is not great but it's usually good all along.Main issue is that almost everything look the same: mostly dark with tubes and giant gears everywhere, and small lights all around.

When checking the user screenshots in Steam, I can't guess from what level they are for at least 80% of them; worst, I even don't know if they are from the beginning, the middle or the end of the game, as it just looks same for the whole ride, with a few exceptions.I just finished the game, and in my still fresh memory, the whole thing is just a blur with barely any special notes.Story and story telling are pretty bland; it feels like what an AI would write after have read all stories from the scifi games of the past 15 years: there's not a single original nor fresh element. Plus ending is a bad joke.World doesn't make much sense: who would want to have a deadly trap next to his office?So almost the whole level layout is a maze-hell and doesn't look like anything functional. In itself, it's not really penalizing in the genre.

But the story being 'normal' (think Bioshock story), it constantly creates a distortion about what we read in notes & hear in audio-logs and what we see in the actual world. Puzzles Puzzles are globally ok but not great, with some being particularly obtuse or some others just plain badly designed: one of the puzzle requires you to look in the correct direction several times in a row to see where you have to go next. If you don't guess where to look correctly, you die.

Another one requires brute force to be solved, while having 20 possible solutions and a good possibility to mess many attempts if you don't have a good location memory.And some of the worst puzzles are mandatory to finish the game.Also, there are a bunch of timed puzzles requiring a perfect timing to be solved. There's a kind of stop-time mode that may help you if you have bad reflexes, though.

Secrets It's pretty rare for a game to need a special section to describe its secrets, but this game does.So there are only few secrets, just a bit more than 2 per levels. But the big, huge, awful issue is that past the easy secrets of the 1st couple levels, you'll have to notice misplaced screws to find most of the secrets!Let's show you an example:If you can't notice the secret button, it's the screw under the red light on the right. And this one is in the top 30% of the easiest secrets.For another secret, the screw is hidden at 90% by a beam.There are thousands if not tens of thousands of screws in the game. You can't see them from far, you can't see them well from close either because your suit light either dazzles in the center or doesn't light enough on the edges.Oh, it doesn't stop there either! A good bunch of these screws are placed in middle of timed traps! What kind of sick idea is that? So not only the screws are hard to spot, but there you have less than half a second to find them and click them.So at this point you might be thinking: ok, the secret buttons are hard to find, because the secret emplacements are more or less obvious.

For the most part, secrets can be anywhere, and there's no hint to their location, and when there's some hint, the 'wrong' screw can be a dozen of cells away, that's already hundred of screws to check!And that's not all: not only the secrets contain most of the best gear, they also contain some story elements! So just ignoring them means missing some significant parts of the game!For me, it feels like the game shows me 2 giant fingers and thus well deserves my negative vote, as a fair gesture back.;-). Cons - Most secrets are awfully painful to find- Some puzzles are obscure or badly designed- Story and story telling are bland, while they made it an important part of the game- Both too dark and too blazing- Environments are way too similar for the whole game- No replayability- Framerate seems a bit low when some of the postprocessing effects are on (they seem to be more costly than in other games)- Can't see whole map, as it's not fullscreen, which forces you to scroll all around and makes it unnecessarily hard to figure out where to go next. Posted: 7 October, 2017Genre - Retro steam punk grid based dungeon crawlerSo I have always been a fan of grid based RPG games since playing them in the 80s like Dungeon Master. So I have a nostalgic connection to this game.I loved both Grimrock games and quite enjoyed Ruzar on Steam. I had followed this on FB and got with a 10% discount upon release.I have hit level 8 so far on old skool casual mode but feel I have got enough enjoyment to give a positive review.There are around 12 levels. You only play as one character, which I wasn't sure about, but it works.

You pick one of three focused rigs and begin a journey solving puzzles, battling bots and humanoids. As you progress you find a story via notes and recorded messages, with suprisingly good voice acting.

Your weapons are melee, ranged or tech abilities. The level progression is fair and you get to unlock various abilities in basic skill trees.I actually found the story more immersion than a lot of games of this ilk. I am keen to finish my journey. There are achievements to bring me back for another playthough. Posted: 13 November, 2017A pretty nice dungeon crawler in the same vein as Legend of Grimrock 1 in terms of gameplay, but features a steampunk theme for the dungeon. The game took me about 15 hours to clear with about half of the secrets being missed along the way. Leveling up allows you to spend point into various skill trees, all of which have attractive abilities to unlock making them all compelling ways to spec your character.

By the end of the game you will be able to fill out 3 of the trees, so this gives a lot of creativity for coming up with cool builds. Achievement hunters will find a lot of reason to replay the game.The game is visually really great looking and features some puzzles that aren't too heavy as to drag the game down. Some of the more challenging ones are optional, but it never really gets to the point where Grimrock goes in terms of trying to figure out things. If you like dungeon crawlers you will probably love this game, and there's enough meat in terms of content to justify the asking price. Posted: 20 August, 2018Imagine if Legend of Grimrock & Bioshock had a child, that would likely be this game.Vaporum is a first person tile based dungeon crawler, set in a steampunk-ish setting, that focuses on damage evasion (like in Legend of Grimrock, Eye of the Beholder & Lands of Lore), and puzzel solving. The puzzles are not too challenging, but they give some much needed variety to the gameplay.Graphics & SoundFor an indie game, Vaporum has a really high production value. While you'll never rub up as close to a model as you would in a game with free movement, from the distance you'll view everything, things look great.

The different enemy types look distinct and interesting, yet consistent, and the models & textures themselves seem to be of a relatively high quality. Same with ground, wall & ceiling textures, they look nice and there's a good variety here, between different floors of the game. Combined with some good lighting, and you've got a game that builds a nice atmosphere with its visuals.The sound is not too bad either, although I would have wished for a bit more weight behind a few of the sound effects. Nothing stands out as bad, or out of place here though, and the sound does its job well. I did like the sound that some of the bigger enemies made when they wandered around, it made it clear that you were in for a fight when you heard them.The game has a fare bit of voice acting, from the main character speaking, and some audio logs. With some indie games I find that they would be better without the voice acting, but not Vaporum. This is not the best voice acting I've heard, but neither is it bad.

It does its job, and I'm glad that it's there.Story & SettingYou wake up in front of a massive structure out at sea. You don't know what it is or why it's there, but you feel compelled to enter it. It quickly dawns upon you that something has gone terribly wrong here, and the inhabitants here seem to be of the rather unfriendly sort.

It's up to you to figure out what's going on.Sounds familiar? Yeah, this story is not going to win any originality awards.

It works as a setup for a dungeon crawler, and the audiologs do help give things a bit more context, but this is not a game you play because it has a fresh new, never before seen story. I would simply say that it works, but I highly doubt I'll really remember what was going on in the story a year or two down the line.The environments do help make the setting feel interesting though. While it's a bit Bioshock-like, I would not say that it clones that games setting, it's more like it drew some inspiration from it (and a few other sources). I enjoyed seeing the different environments, and the setting felt more consistent than most other dungeon crawlers.GameplayIf you've played Legend of Grimrock, or Dungeon Master, you'll have a good idea about how this kind of game plays.

It's real time, and everything moves on a grid. In order to stay alive, you need to stay moving, moving out of the way of enemy attacks, and 'dancing' around them. I for one really enjoy this kind of gameplay, and it can be rather tricky to stay out of harm's way when you've got several enemies trying to kill you, all with their own attack patterns. Tricky, but not impossible. This game is very fair when it comes to damage avoidance, if you're good enough you can avoid almost all damage. But on normal at least, it's not too punishing, you get enough healing items to not have to play perfectly.Every time you level up, you get a point you can put into one of several talent categories.

These are linear, and after 3 & 5 spent points, you get a new more powerful 'ability'. You've got quite a few to chose from, so there seems to be a good amount of depth to the system, with many different viable builds. I went with a 'spell focus' (the game calls them gadgets, but functionally, they're spells), which ended up being really powerful in the late-game (possibly too powerful), but no matter what your focus is, you'll both be doing regular attacks and use gadgets, it's just that you focus more on one or the other.There are a bunch of puzzles in the game, and while they never feel too hard, they do help break up the gameplay, and some of them are a bit clever.

Grimrock did do puzzles better, but that does not mean that these are bad. If you're able to beat Myst, you'll breeze through these puzzles, but if you struggled a bit with Myst, you'll probably find them to be just about right.Closing thoughtsI really liked Vaporum, as you probably can tell from the rest of my review. While I would still probably recommend Grimrock over it, if you're a fan of these kinds of games, you owe it to yourself to try it. Genre veterans might find it a bit on the easy side though.

Posted: 23 June, 2019If you like Grimrock and want a less fun, more obtuse and honestly frustrating version in lieu of. I guess no other titles, then this game is for you.Vaporum has many issues, but the biggest one is readability. From the second level onwards I had to consult a walkthrough because the designers felt that it was necessary to hide level critical information, and not give proper clues as how to complete levels. Small buttons are rife, and they are hard to see, especially when you'll have to check potentially every surface in an area.The combat feels flat and annoying. Enemies are walls of health, even at lower levels, and beyond some simple side stepping, it's essentially just hitting them until either you or they die.

It wouldn't be a problem if they weren't so tough, but even on normal difficulty most enemies can take a proper beating, while easily dishing out twice your damage. The weapons all feel underwhelming, both in terms of damage and satisfaction of use.

There is a weird miss chance even for melee hits that seems to be linked to nothing in particular. You could stand in front of a static enemy and still miss despite nothing else happening. There's too many special enemy types and area of effect attacks are difficult to dodge since there isn't enough of a telegraph for them given the speed of the game.For a dungeon crawler, there is surprisingly few traps, and few other ways to kill enemies as well, which just makes it more tedious to go through levels. The game skews towards combat with about 60-70%, with the remainder being puzzles.The puzzles are not well designed.

Tying into the first point about readability, it far too often really difficult to figure out what the designers intended, and in turn what one has to do to complete the puzzle. From level 4 onwards, I got stuck on every level due to puzzles or simply due to not knowing what the next step was. Compare this to Grimrock where I never had this issue. This is further exacerbated by the devs being super smug about the designs on the forums/community hub.Based on this I cannot recommend this game, unless you are some sort of hybrid masochist-dungeon-crawler-fan extraordinaire. Posted: 18 JanuaryUnlike both Grimlock games which I massively enjoyed I'm done here.

Grimlock for the most part let you retreat when required. Vaporum has a bad habit of locking you in rooms and springing multiple enemies on you. Additionally, the game makes heavy use of elements.You have 4 slots for abilities to counter but to start you only have two and to add slots takes time.

Energy takes literally forever to replenish so even the two slots you get to start are functionally severely limited. These factors make portions of the game difficult. Theoretically you can drop the difficulty but I'm looking for strategy here not constantly getting stuck with my thumb up my ♥♥♥ waiting for Vaporum's game systems to be available.The developers must have heard it loud and clear, and they put in a time stop system where the game becomes almost turn based with time accelerating only on certain actions like attacking. Time stop is bullsh.t and it's not what I expected of the game. It is a tacit admission of game design gone wrong. Visually the game rocks and the overall concepts are there. Vaporum could have been a real winner but game-play wise it's no where near the top games of the genre.

Vicks VapoRub ad, 1922Vicks VapoRub is a, part of the brand of medications owned by the American pharmaceutical company. VapoRub is intended for use, back and throat for cough suppression or on muscles and joints for minor aches and pains. It has also been used to treat mosquito bites.

Users of VapoRub often apply it immediately before sleep.First sold in 1905, VapoRub was originally manufactured by the family-owned company Richardson-Vicks, Inc., based in. Richardson-Vicks was sold to Procter & Gamble in 1985 and is now known as Vicks. VapoRub is also manufactured and packaged in India and Mexico.

In (apart from Switzerland), it is sold under the name Wick VapoRub. VapoRub continues to be Vicks's flagship product internationally, and the Vicks brand name is often used synonymously with the VapoRub product. Contents.History According to, the product can be traced to Jules Bengue, a French pharmacist, who created, a menthol-based treatment for arthritis, gout and neuralgia., a pharmacist in Selma, North Carolina, sold Ben-Gay and heard from his customers that it cleared their sinuses.

He blended menthol into petroleum jelly, at first calling it Richardson's Croup and Pneumonia Cure Salve, later changing the name to Vicks VapoRub. It was named after Richard's brother-in-law, Joshua Vick, a physician who had arranged for Richardson to have access to a laboratory to create the product. Richardson began selling it in 1905.

In 2019, Vicks re-introduced VapoCream, a cream version of VapoRub - which was previously discontinued in the early 2000s.The product is a cultural touchstone among. Vaporub ad from 1922, showing the international ingredients and the factoryVapoRub can be inhaled with hot steam.

Since VapoRub ointment is an oil-based medication, it should not be used under or inside the nose or inside the mouth, and it should not be swallowed. Any oil-based product can get into the lungs if used improperly.In pre-clinical animal studies, the application of Vicks VapoRub directly onto the tracheae of ferrets caused an increase in mucus production compared to a water-based lubricant.A study showed Vicks VapoRub to be more effective than placebo petroleum rub for helping cough and congestion with regards to helping children and adults sleep. However, the study also showed that, unlike with the petroleum rub placebo, Vicks VapoRub was associated with burning sensations to the skin (28%), nose (14%) and eyes (16%), with 5% of study participants reporting redness and rash when using the product.

The study's first author is a paid consultant for Procter & Gamble, maker of VapoRub.A study conducted in 1994 suggests menthol and camphor are effective for. It has been suggested that thymol oil can reduce or cure (nail fungus), although the same source mentions that 'no human studies have been conducted to test whether thymol is a lasting and effective treatment'.

(in German). Retrieved 2017-06-17. Schwarcz, Joe (2003). Joe and what You Didn't Know. Toronto: ECW Press. P. Bermudez, Esmerelda (March 26, 2019).

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Do not use: by mouth, with tight bandages, in nostrils, in wounds or damaged skin. Abanses, Juan Carlos; Arima, Shinobu; Rubin, Bruce K. (January 2009). 'Vicks VapoRub Induces Mucin Secretion, Decreases Ciliary Beat Frequency, and Increases Tracheal Mucus Transport in the Ferret Trachea'. 135 (1): 143–8. Wake Forest Baptist Medical Center, 2009.

Paul, Ian M.; Beiler, Jessica S.; King, Tonya S.; Clapp, Edelveis R.; Vallati, Julie; Berlin Jr, Cheston M. 126 (6): 1092–9. Retrieved 2013-03-08. Allan, G.

Candy box 2 cheats. Cheats/Candy Box 2 By tweaking the text given from the 'Get the current game as text' box of the save tab of Candy Box 2, the player can cheat.

Michael; Arroll, Bruce (February 18, 2014). Canadian Medical Association Journal. 186 (3): 190–199.

Paul, Ian M. (August 2009).

136 (2): 650, author reply 650–1. Laude, E; Morice, AH; Grattan, TJ (1994).

'The Antitussive Effects of Menthol, Camphor and Cineole in Conscious Guinea-pigs'. Pulmonary Pharmacology. 7 (3): 179–84.

O'Connor, Anahad. The New York Times.

Semple, David; Smyth, Roger (2013). 'Chapter 1 - Psychomythology'. Oxford handbook of psychiatry (3rd ed.). Oxford: Oxford University Press. P. 20.External links Wikimedia Commons has media related to.