Sword Of The Stars The Pit Download
From SotS
This is the manual text that accompanies Sword of the Stars: The Pit. You can download a copy from the Steam store page for The Pit, but being able to add a living. The biggest totally free game fix & trainer library online for PC Games https://gamecopyworld.com.
Playable Mods
Mod Name | Link | Description | Supported Version | Status | Creator |
ACM | Forum Link | Mod features: — replaced all Human ship models. — added new types of drones, gunships (police cutters), CR drone defence platforms, CR heavy weapon platforms, DN siege defence platforms, doomstars, cruiser police carriers that carry police cutters in to battle (as fighters). — over 100 weapons in total. New energy, ballistic, torpedo and missile weapons. Projectors now can mount either a specialized projector weapon, a single heavy beam weapon, a 2-barrelled direct torpedo launcher or a 3-barrelled large weapon. — new techtree consisting of 19 different tech–branches. Increased research costs to allow for longer usage of low–level techs. Weapon techs are divided into several groups with availability subject to race. — new effects for race–dependant explosions, missile trails and drives. Death explosions now deal area damage. — new way of planetary assaults using specialized bomber sections, dropships and 5 new siege weapons. Reduced damage to planetary population (almost 1000 times) of basic weapons. Removed planet missiles to compensate this reduction in damage. For further details, please check forum entry. The mod is being constantly updated. | Version 1.5.3 Version 1.6.7 Version 1.7.1 Version 1.8.0 | Use forum link. | Okim |
Hi-res Skybox/Planets/Solar Systems mod | Forum Link | This is a graphic replacement mod which is split into 3 separate, but consistent modules. Mod features: Farm frenzy 2. Post any Farm Frenzy 3: Madagascar technical issues here only 1 2. Farm Frenzy 3: Madagascar Forum Big Fish Games Forums All Game Forums Farm Frenzy 3: Madagascar. Try this game. Game Forums Home. Level 59 HELP!!!! Level 59 HELP!!!! By dbe97 on Aug 31, 10 4:23 PM 1. Upgrade the vehicle to max and sell 9 guineas, 4 ostriches, and 3 buffalo. Farm Frenzy 3: Madagascar is a time management game played on PC created by Alawar Games and Melesta. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to.
| Use forum link. | R2dical | |
Twilight Mod | Forum Link | The overall concept for this mod does not follow any 'theme' or TC but is designed from an alternate idea for SOTS would be. It is based loosely on game lore, SOTS2 lore and Okim's great ACM mod. It is a grand campaign style mod which touches just about everything moddable in sots. It tries to keep the overall concept in connection with the original race characteristics while focusing more on 'realistic', diverse and drawn out gameplay. Mod features:
- Strategic: Based off original sots but suited to a more grand campaign style, longer research times, MANY more techs,weapons and more unique stuff for each race.- Tactical: With all the new additions balanced to a more RTS style combat. I also tried to make the battles more complex and cover more of the game arena.
- Over 100 new models per race, some based off existing mods or corrected originals, not including 100's of weapon and turret models.- New ship classes like Frigates and Corvettes (based of Raptors idea) and Leviathan.
Bomber guy from simpsons cast. - All new, hi res racial and NPC textures.
- 1000's of new effects made from scratch, sometimes based on original or other mod concepts.- 3D explosions!- Race specific effects like explosions, weapons and trails.- Using some custom written shaders for brand new, shiney visuals.
- A large project on its own, using sounds from my favourite Sci-Fi movies as well as other games with a few originals thrown in.- Replace some of the more annoying standard ones (emitters spring to mind).
- 100's of weapons from different, all new weapon families.- Each race has their own specialities and versions of shared weapon concepts.- Weapons have greater flexibility regarding mounts and ship sections more specialized with the mounts they have.- Each weapon has a new, hi res icon.
- 22 tech trees.- Rooted on the ACM style design.- New engine eras.- New drive techs.- Specialized weapon trees.- Includes my new Ghost Tree concept which shows a smaller, black and white schematic of all the techs in the design screen.
- Rooted in sots lore and race personalities.
- Less mobile but more challenging and rewarding.- Unique weapons.
- Strategic designed to take full advantage of new techs and research.- Tactical improved within the limits of what is moddable. | Use forum link. | R2dical | |
Lost Souls (Phoenix) mod | Forum Link | This MOD modifies the human faction:
Their regular ships are above average in every segment, but not the best at anything and are more expensive. The Battleship mission sections are no way comparable to their normal sections — they are harbringers of doom — but their size, production cost and command point requirements make them difficult to field in greater numbers. The Phoenix faction uses a modified node drive — compared to stock human drives it has greater range, but is also slower. The upside is that they can reach decent STL speeds and their base node speed gets better with upgrades. The Phoenix have distinct pros and cons and unique tech and sections.
| Version 1.7.2V2.8 Version 1.8.0v3.2 music pack 27Mb | Released | TrashMan |
Colour Differentiation | These various MODs were developed to assist colour blind players who were having difficulty distinguishing between light green and yellow health markers for their ships in both tactical combat and on the strategic fleet lists. | Version 1.5.3 Version 1.6.7 Version 1.7.1 | Downloads attached to posts in the thread. | Various | |
Erdrik's Mod v0.0.3 | Forum Link | New effects, weapons and ships. | Alpha released | erdrik | |
'Galactic Forge' map pack v0.11 | Forum Link | The purpose of this mod is only to provide you with different maps shapes. This mod tweaks parameters of 4 existing maps: Rift, Cluster, Globular Clusters and Galactic Collision | released | Eleahen | |
BAlance And ARc Project V. 1.01 (baaarp!) | Forum Link | This mod tries to improve general game balance. Further, it tunes all firearcs to better fit the hulls. More changes:
| Completed | motorbitch | |
Mirage UI Modpack v1.5 | Forum Link | New Zuul & Human Ship Textures (MirageUI Player Colors, MirageUI Zuul Ships 'Slavers' Retexture, MirageUI Human Ships 'Gun Metal' Retexture) | Released | LedMirage | |
Expanded Horizons 0.0.1 | Forum Link | More player colors, badges, system names, and some other minor goodies. No changes to gameplay. | Completed (first release) | Coyote27 | |
Foraven re–balance mod ( FRB ) | Forum Link | Quite a few things have been changed, from weapons to the techtree. | Completed (2.1e) | Rayp | |
Ballistic and Missile Redux | Forum Link | Adds more balistic/missile weapons to the game and will eventually create new effects for all balistic/missile weapons (preferably BSG style) New Weapons include (see forum for more details): High Explosive Torpedo / Light Railgun / Heavy Railgun / Heavy Missile / Missile Battery | Completed, download link offline | Terran Empire | |
Mine Platforms | Forum link | This mod adds mine platforms for all races. Mine platforms are minelaying defense platforms, available with Torpedo Defense Platforms and any mine tech. The purpose of the mine platforms is to provide a little (okay, a lot) of extra close–in firepower against any enemy that decides to simply rush straight up to the planet to glass it. No modifications have been made to any mines, so they are still vulnerable to decent PD coverage. As well, I have found that the mines will not deploy if the player autoresolves the battle. | Completed, download link offline | bmac4417 | |
Covenant's Mods | Forum link | This mod dramatically redoes the combat effects and graphics of the game, providing completely new visuals and feels to the entire laser, ballistics, torpedo, energy cannon, heavy laser, emitter, particle beam tree, adding entirely new tech concepts, rebalancing other areas as well in the process and changing a great number of in–game images to match with the new effects. Also, smaller mods are becoming available so that the improved graphics can be downloaded without the changes to the weapon values themselves. This also links to all collaborative work of Covenant's, the one responsible for the work in the Covenant mod. Such work includes a music replacement mod by Nephtys. | Completed, download link offline | Covenant, and others as stated on the page. | |
Draven's Mod 2.0 | Forum Link | Total conversion of weapons and effects. | Completed | Draven | |
Nephtys' Music Replacement #1 | Forum Link | This mod replaces the SotS combat music. See the forum thread for details. | Completed | Nephtys | |
Zanzibar's Multi–player Friendly Badge Mod | Forum Link | This mod adds 4 new badges to the game without deleting any existing badges and is compatible with un–modded versions of the game. | Completed | Zanzibar196 | |
ECore v0.0.1; BoB ECore v0.0.1 | Forum Link | This mod adds no new content, only modifications to existing content and values. The purpose is to act as a base for future new additions. General changes:
| Completed | erdrik | |
Seperate Spirals | Forum Link | A modded collison map so that the two spirals are neighbors instead. Born of Blood is required for this mod. | Completed | erdrik | |
Unlocked Research | Forum Link | The mod will unlock (100% chance) all techs in the game. You still have to research them and the cost is still the same, but you will always get all techs. | Completed | ture | |
Explosive Diarrhia Productions | Home Page |
| ??? | Completed | Major Diarrhia |
Multiply research costs by 2, 4 or 0.5 | Forum Link | Contains modified MasterTechList for x2, x4 and x0.5 research costs. | Completed | Tarquelne | |
Remove Trade | Forum Link | Removes the possiblity of any races gaining the FTL Economics or Raiding researchers. | Completed, download link offline | Moriarty | |
XES Micro-mod | Forum Link |
| Completed, download link offline | XXerzengel, spitfire_ch | |
More Torps & Beams V 1.0 | Forum Link | Equip both torpdoes and beam weapons in both types of turrets, letting you make the torpedo or beam armada you always dreamed of. | Completed | Silveressa | |
Just Another Weapon Pack Mod (JAWPM) | Forum Link | Special weapons, race specific health, cost and build times. | Completed, download link offline | nate90909 | |
DF Torpedo mod v0.9 | Forum Link | Direct Fire Torpedoes: Variations On Those Cool Little Balls That Photonic Torpedoes Shoot Out Oh And Those Neat Little Blobs That Disruptors And EM Pulsars Use Too | Completed | Glacialis | |
Dragon Mod V1.0Beta | Forum Link | This mod contains changes to the existing weapons as well as many new weapons. It contains new effects for most of these new weapons. It also contains a change to the tech tree that means you always get the AI virus and Slaves but they might cost alot (If I knew how they would not always be there untill AFTER an AI rebellion but i'm pretty sure that can't be done :-(. There are also changes to the random encounters. | Completed, download link offline | Dragon_Fly | |
Pious Flea's silly mod | Forum Link | Feature list: GENERAL (for more see forum)
| Completed (first release), download link offline | PiousFlea | |
RaptorMod V2 | Forum Link | Human, Weapons and Tech mod. The game is more focused on the lower techs. Torpedo's are now missiles. Except the 'antimatter' one. That's now the original plasma torpedo, and it hurts..Lasers are now beams, which means that for the time being the Reflective Armour upgrades have had to be removed.Some of the exotic techs (absorbers, Meason Shields etc) have been removed, and all research is a lot longer now. Teching up is now much slower than before. This is to encourage longer games.Humans, to counter the upgrades they have received, have had costs increased on the effected sections, and have lower chances of getting the higher level energy weapons. | Completed, download link offline | Raptor | |
Ultimate Starname Collection 1.04 | Forum Link | Expands the available system names to nearly 13000 real and fictional planet names. | Completed | pRev |
Mods in Development
Mod Name | Link | Description | Supported Version | Status | Creator |
EVE Total Conversion | Forum Link | Total Conversion based on the Eve universe. So far, models and a star map exist. | no release yet | Danimrath | |
OMGITHAG! | Forum Link | Basically this Mod is to fulfill my lust for galactic conquest, within time for dinner. In other words.. its a cheat. It totally unbalances the game and gives humans an almost, well completely unbeatable advantage in the game. | version 0.1 (in progress) | boxaroo | |
BoB Mod Merging | Forum Link | Integration of a bunch of the best SotS mods into the BoB structure. | ??? | TracerFox | |
The Universe will Kill You Mod | Forum Link | Goal: replace most / all random encounters with famous / semi famous scifi ships.
| SotS | ??? | erdrik & others |
Honorverse mod | Forum Link | Total Conversion | SotS | ??? | Bongmania |
Multipurpose Command Vessel | Forum Link | 'Command' vessel, one for each race, that combines some of the traits that are needed in all real fleets. For example, command points for running a fleet, some repair ability to keep your ships in decent condition, and say the refinery ability, not the tanks per say, but the ability to generate fuel for the ships in the fleet. | might not be released | Inquisitor | |
Planetary Siege/Some Random Stuff | Does not have a thread. | A silly super dreadnaught and defense platforms to counter it. Maybe also some other random ideas that I have been kicking around. | Random bursts of progress. May or may not be released. Do not hold your breath. | Sevain | |
Infinite Edge | Forum Link | Faction conversion of Morrigi to custom faction with new ships/FTLsystem and a very different playstyle. Wormhole gatestations and fleetcraft supercarriers. | Not available, working on DE class and Gatestations. | Dragonblade |
Demo Mods
Mod Name | Link | Description | Supported Version | Status | Creator |
Adding Mods to SotS
To manually add a Mod to SotS, please refer to the sots.ini page.
Bromoc has created a Mod Manager for those who would rather not change things manually.