Night In The Woods Characters

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At The End Of Everything,Hold On To AnythingCollege dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the sameNight in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. Break stuff, play bass, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Come home and waste your life away in Possum Springs.Buy the game: Buy the OST & merch:Rules.Basic stuff: don't be a jerk, follow, keep it relatively PG-13.In addition, please adhere to the.Mark major endgame spoilers in non-spoiler threads using the syntax below.

Night In The Woods is a 2D story-focused adventure/exploration game with many extracurricular activities to enjoy, characters to meet, and secrets to discover.

Posts can be marked as spoilers (title hidden until mouseover) by clicking 'spoiler.' .Provide a source for all fanart/images, when available, and link to original sources rather than reuploading. Don't forget to flair your posts after posting, if applicable!.Make sure to maintain a healthy ratio of self-promoting content to other contributions (i.e.

Don't just spam links to your YouTube videos).Remember to use the search feature (or Google), especially before submitting posts asking simple questions.Comment spoiler syntax:Eels.(/spoiler) =LinksSupplemental games:.NITW links:. (, ). (no longer used).Community:.

(affiliated). (affiliated).gregg rulz ok. I also have been spending too much time thinking about this. I really think it doesn't matter that much.

I had a theory that maybe each animal type corresponds with a different like ethnicity, or nation of origin, like most of the cats seem Polish? Shin megami tensei devil summoner 2. But then there's the guy at the Pierogi stand who seems like a dog, so that doesn't fit.Ultimately I think it's more just the styling of the game.

Maybe they were just trying to avoid seeming like stereotypical 'anthro' by avoiding species-specific traits, so functionally they're all just humans with different animal faces.I gotta say though I questioned it pretty hard when Mae said, but I think that's too literal, and there's really nothing in the game that suggests that they should be humans.It's an Arthur situation I guess. Where there are animal people, and lesser animals for pets. I mean, Mae pulls off huge jumps, balances on power lines, and can fall atleast two stories without even breaking her legs. And the characters acknowledge it.

To me that says, yeah, she's a cat. She can also tank an electric shock from a car battery without lasting effects which suggest that there's cartoon physics and logic at play to an extent.The game also has elements of its own constructed mythology and folklore despite ostensibly being our world too. Plus I just like the idea of a story like this taking place in a world of cartoon animals. Like a story being a serious drama with themes and symbolism doesn't need to be cooked serious all the way through. 's a thing where Scott talks about it:I think that Richard Scarry taps into that, and was an early influence on me in that way, because You know. It’s “Busytown.” It was so interested in the workings of a society, of a community.

There’s the “Everyone is a Worker” book, that just details all of these jobs that people have, and why they’re important. There’s something about that that’s always appealed to me. The way that he would use animals.

They were cute, but-particularly the early stuff he did-they weren’t cute cute, they weren’t twee. They had weird faces, and they were always staring bug-eyed at the viewer with an open jaw and this kind of catatonic stare.You can see that all over Night in the Woods. The catatonic stare. Mae, the lead character, does that through 90% of the game. So yeah, Richard Scarry was a big influence in the way he used animal characters to portray a diversity of people.They're animals, but they represent people. So they're both, in a sense, I guess.:).

In the Woods
AuthorTana French
CountryIreland
LanguageEnglish
SeriesDublin Murder Squad
GenreMystery
PublisherViking Adult
Publication date
30 January 2007
Media typePrint (hardcover)
Pages496
ISBN978-0-670-03860-2
OCLC191864570
823/.92 22
LC ClassPR6106.R457 I52 2007
Followed byThe Likeness

In the Woods is a 2007 mystery novel by Tana French about a pair of Irish detectives and their investigation of the murder of a twelve-year-old girl. It is the first book in French's Dublin Murder Squad series[1]. The novel won several awards such as the 2008 Edgar Award for Best First Novel by an American Author,[2] the 2008 Barry Award for Best First Novel,[3] the 2008 Macavity Award for Best First Mystery Novel,[4] and the 2008 Anthony Award for Best First Novel.[5]In the Woods and The Likeness, the second book of the Dublin Murder Squad series, are the inspiration for the BBC and Starz's 2019 Dublin Murders[6], an eight-episode series.

Plot[edit]

Twenty-two years prior to the novel's events, twelve year-old Adam and his two best friends failed to come home after playing in the familiar woods bordering their Irish housing estate. The Gardaí find Adam shivering, clawing the bark of a nearby tree, with blood in his shoes and slash marks on his back. His friends are never found. He is unable to say what happened to them. Now using his middle name, Rob, he is a detective with the Murder Squad. His amnesia holds to the present day.

The plot of the novel circles around the murder of a twelve-year-old girl, Katy Devlin, whose case Rob and his partner Cassie Maddox are assigned to investigate. The body is found in the same woods where Rob's friends disappeared, at an archaeological dig site; and the coincidence is enough to make Rob nervous, though he insists to his partner that he is fine.

Cassie and Rob have been partners for a few years and get along famously, teasing one another and completing one another's thoughts. Cassie is one of the few people who knows the truth about Rob's past. There are many rumours that they are romantically involved, though both of them scoff at the idea, despite the fact that they live almost like a married couple, spending a lot of time at Cassie's cooking dinner for one another, drinking wine, and having Rob crash on Cassie's couch across the room.

Katy's murder takes the pair along many lines of investigation. Her death might be related to her father's protests against the new motorway meant to go straight through the dig site, or one of the students on the dig might have attacked her. She might have been abused by her father or someone else (her mother, twin sister, or older sister) in the family. She might have been previously poisoned over time. Or it might be related to the disappearance of Rob's friends, as a hair clip that one of his friends was wearing that day appeared near the crime scene.

These possibilities are investigated, but the detectives come up frustratingly empty-handed at every turn. The case messes with Rob's psyche as he tries to remember details about the two previous disappearances in case it would help. He tries spending the night in the woods, but freaks out and calls Cassie to pick him up. He's afraid to sleep again, thinking that he'll just have nightmares, so Cassie allows him into her bed, where they make love.

Rob feels immensely awkward after and can't go back to their normal jokey-insult ways, but he also feels that he can't start a relationship with her. Their partnership deteriorates just as they start to uncover new leads in the case, and they are unable to discuss the case and get along the way they used to.

Rob goes back to the dig site alone, where all the students are frantically digging before the site is shut down for the construction of the motorway. He comes to a realisation and calls in the forensics team again, who discover the location of the murder in a shed to which only three people have the key. After some heavy interrogation, one of the suspects confesses, though his motive is far from clear.

It becomes clearer when the suspect contends that he had been dating Katy's older sister, Rosalind. When questioned by Cassie, Rosalind denies it and any involvement in Katy's death, but she also makes a comment that Cassie is obviously sleeping with Rob. Cassie takes it in stride; but, after the interrogation, she has an idea of how to get a confession out of Rosalind: Go to her and admit sleeping with Rob and promise to keep her updated on the case if she promises not to tell.

Rosalind’s psychopathic tendencies get the better of her; and, once she knows that she has Cassie in her debt, she brags about the whole thing and how she got the murderer to come up with the idea by telling him that all three girls were being sexually abused by their father, but that Katy liked it and was therefore their father’s favourite. Rosalind also told him that Katy told their father lies to make him beat them and would watch and laugh and that, if Katy were gone, then they would be happy. She also admitted to Cassie that Katy was strong-willed and wouldn’t always do as Rosalind told her, so she had poisoned her to make her sick. After this confession, recorded on a wire, Cassie arrests her and takes her in; but, because Rosalind was a few months from turning 18 (though she had told Rob previously that she was already 18), the confession is invalid. She is released with a smug smile.

Tractor parking mania. You need to have a close look out to park your vehicle that is located in between the environment of car parking.When truck driving in this wonderful course you have to need to avoid hitting your vehicle from red hurdles and other cars that parked in the multi-storey garage, otherwise, you will need to repair your auto and the game will over.

The Murder Squad Superintendent has learned that Rob is actually Adam Ryan and transfers him to menial desk work in the General Unit. He never returns to the Murder Squad. Cassie starts dating another member of the squad and eventually becomes engaged. Rob is heartbroken and calls her, but it's too late. He goes to the dig site to see the motorway construction has begun and thinks that he'll never regain his lost memories of that night.

Reception[edit]

Thomas Gaughan of Booklist gave In the Woods a starred review and hailed it as “..a superior novel about cops, murder, memory, relationships, and modern Ireland. The characters of Ryan and Maddox, as well as a handful of others, are vividly developed.. Equally striking is the picture of contemporary Ireland, booming economically and fixated on the shabbiest aspects of American popular culture. An outstanding debut and a series to watch for procedural fans.'[7]Publishers Weekly praised author French, saying she “.. expertly walks the line between police procedural and psychological thriller in her debut' and that 'Ryan and Maddox are empathetic and flawed heroes, whose partnership and friendship elevate the narrative beyond a gory tale of murdered children and repressed childhood trauma.'[7]Kirkus Reviews said of the novel, 'When not lengthily bogged down in angst, a readable, non-formulaic police procedural with a twist. It's ultimately the confession of a damaged man.'[8]

Characters[edit]

  • 'Dublin Murder Squad' (DMS) employees :
    • O'Kelly - Superintendent
    • Rob Ryan - 35yrs old, Education in a boarding school in England and thus carries a 'perfect BBC accent', passed out from Templemore College, rookie with some experience ( 2yrs as floater + 2yrs in Domestic Violence), absorbed in DMS at age 31yrs. Described as 'tall, bony, rangy build, fairly good-looking in an off-beat way...A brilliant maverick loner who risks his neck fearlessly and always gets his man'.
    • Cassie Maddox - 33yrs old, from Templemore College as well, absorbed into the DMS at a premature age of 28yrs old after being stabbed on an UCD (undercover detective) assignment. Described as medium height, dark curls and a boyish, slim, square-shouldered build.
    • Sam O'Neill - 'stocky, cheerful, unflappable guy', influentially promoted as a member of the squad at only 27yrs of age because of his politician uncle.
    • Quigley - 'wackiest' in the squad, often described as a 'cretin', who sounded like Daffy Duck with a Donegal accent.

Awards and nominations[edit]

  • Edgar Award for Best First Novel by an American Author, 2008[2]
  • Barry Award for Best First Novel, 2008[3]
  • Macavity Award for Best First Mystery Novel, 2008[4]
  • Anthony Award for Best First Novel, 2008[5]

References[edit]

  1. ^'Dublin Murder Squad Series by Tana French'. www.goodreads.com. Retrieved 1 April 2020.
  2. ^ ab'Mystery Writers of America Announces the 2008 Edgar Award Winners'. 1 May 2008. Archived from the original on 29 April 2009. Retrieved 2 May 2009.
  3. ^ ab'Barry Awards'. Deadly Pleasures Mystery Magazine. 9 October 2008. Archived from the original on 23 April 2012. Retrieved 2 September 2011.
  4. ^ ab'Macavity Awards'. Mystery Readers International. 2008. Retrieved 2 September 2011.
  5. ^ ab'History and Anthony Awards'. Bouchercon World Mystery Convention. October 2008. Archived from the original on 13 July 2014. Retrieved 2 September 2011.
  6. ^Bradley, Laura. 'Starz Acquires Dublin Murders Crime Drama Based on Tana French's Novels'. Vanity Fair. Retrieved 1 April 2020.
  7. ^ ab'In the Woods'. Amazon. Retrieved 2 September 2011.
  8. ^'In the Woods'. Kirkus Reviews. 15 April 2007. Retrieved 2 September 2011.

External links[edit]

  • Official website – US version, UK version
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