Monster Hunter Tri Dolphin

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05-02-2010, 01:58 AM (This post was last modified: 05-02-2010, 09:27 AM by Darblos.)

Download Monster Hunter Tri ROM✅for Nintendo Wii and Monster Hunter Tri ISO Video Game on your PC, Mac, Android or Mac. Apr 20, 2010  For Monster Hunter Tri on the Wii, GameFAQs has 24 cheat codes and secrets. Robo defense hack.

Hey, was a little bored, so I took all the working cheats I found lying around these few threads and put them here. Please if you find any others that work, post them below and I'll do my best to add them, thanks.
Action Replay Codes
Sell 1 Item and Get 10:
0404BB60 3800000A
Gain/Use Items/Ammo Get 10
0404BB60 3800000A
Add 1000 to Attack
042703AC 41800004
No Reload
04287DA0 38030000
**NOTE** Contributor says that this cheat will only work if used alongside the unlimited Ammo cheat.
Gathering/Carving Mod Rusted
043BAF0C 3860006E
Gathering/Carving Mod Ancient
043BAF0C 3860006F
Gathering/Carving Mod Shining Charm
043BAF0C 386001B9
Gathering/Carving Mod Timeworn Charm
043BAF0C 386001BA
Patch Codes
Infinite Hp
+$Infinite Hp
0x4A000000:dword:0x90000000
0x1414AEB0:dword:0x00640064
0x1214AEB6:dword:0x00000064
0xE0000000:dword:0x80008000
Infinite Stamina
+$Infinite Stamina
0x4A000000:dword:0x90000000
0x1414AEB8:dword:0x02580258
0xE0000000:dword:0x80008000
Unlimited Carving and Resources
+$Unlimited Carving and Resources
0x023BAE12:dword:0x80008000
0x023BAE1E:dword:0x00000000
Maximum Money
+$Maximum Money
0x4A000000:dword:0x90000000
0x140E0588:dword:0x0098967F
0xE0000000:dword:0x80008000
Permanent Weapon Sharpness
+$Permanent Weapon Sharpness
0xC2278758:dword:0x00000002
0xA81E056E:dword:0xB01E056C
0x60000000:dword:0x00000000
Load
+$Load
0x805DD6D4:dword:0x60000000
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000
0x809E491C:dword:0x60000000
0x809E5F94:dword:0x60000000
0x809E5F98:dword:0x60000000
On Hit LongSword Power Max (Charge Bar)
+$On Hit LongSword Power Max (Charge Bar)
0xC22612D8:dword:0x00000002
0x38000064:dword:0xB01F0386
0xB01F0384:dword:0x00000000
That's all I have found for now. The Action Replay codes are pretty self-explanatory to use. I noticed that for the Sell 1 and Get 10 code, using the action replay manager ingame won't work. To turn it on you have to manually turn it on with properties, and vice versa to turn it off.
To use the patches, right click on the game in the dolphin game list. Click on the patches tab, then at the bottom you will see a button that says 'Config.' Click it and look for the line that says:
Quote:[OnFrame] Add memory patches to be applied every frame here.

Push enter to start a new line below this and then copy and paste whichever code you want. Example:
Quote:[OnFrame] Add memory patches to be applied every frame here.
+$Infinite Hp
0x4A000000:dword:0x90000000
0x1414AEB0:dword:0x00640064
0x1214AEB6:dword:0x00000064
0xE0000000:dword:0x80008000
+$Permanent Weapon Sharpness
0xC2278758:dword:0x00000002
0xA81E056E:dword:0xB01E056C
0x60000000:dword:0x00000000
[ActionReplay] Add action replay cheats here.

This is with Infinite HP and Permanent Sharpness.
Warning about the patches:
I don't know for all of them, but for the Infinite HP one at least, anytime I use it, the patch is permanent, meaning even if I turn it off and even if I delete it from the config file, I will still have infinite HP in the game. The only way I found to fix this is to re-extract your dolphin revision.
ANOTHER WARNING!!!! If you are going to re-extract your dolphin game MAKE SURE TO MOVE YOUR SAVE FILES OUT!!! Otherwise you may end up overwriting them and finding yourself starting over
Otherwise good luck.
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Monster Hunter Tri

Developer(s)Capcom Production Studio 1
Publisher(s)Capcom
SeriesMonster Hunter
Platform(s)Wii
Release date(s)JP August 1, 2009
NA April 20, 2010
EU April 23, 2010
AUS April 29, 2010
Genre(s)Action role-playing
Mode(s)Single-player, Co-op (2), Online (4)
Input methodsWii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
Compatibility5
Perfect
GameIDsRMHE08, RMHP08, RMHJ08
See also..

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.

  • 1Emulation Information
  • 2Problems

Emulation Information

Online Play

Monster Hunter Tri cannot be played online since April 30, 2013, because Capcom shut down the Monster Hunter Tri servers.

Please refer to. Bionic commando nes walkthrough

Problems

Custom Colors

By default, Skip EFB CPU Access is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck Skip EFB CPU Access, use the selector, and then recheck it to resume character creation. See issue 6911.

  • 'Skip EFB CPU Access' is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.

'Skip EFB CPU Access' can be disabled since 5.0-9735 and 5.0-9638 as the slowdown has been fixed.Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.

Blown Out Bloom

The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking Skip EFB Access to CPU will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in 5.0-9735 and 5.0-9638 and Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

Dolphin

The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11863(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4872Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTPerfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.SpardaDVLking3 (YouTube Account)
r5192Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTBest revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.SpardaDVLking3 (YouTube Account)
r7313Windows 7Intel Core i3-2100 @ 3.1GHzATI Radeon HD 5570Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPS
r7335Windows 7AMD Phenom II 720 BE @ 3.2GHzATI Radeon HD 4850Working good at 30FPS. Some slowdowns with many monsters and in the villageultramann
r7409Windows 7Intel Core 2 Quad Q9550 @ 3.8GHzNVIDIA GeForce 9600 GTPerfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPSGothicIII
r7551Ubuntu 10.10AMD Phenom II X4 @ 3.2GHzATI Radeon HD 4770Perfect playable: texture problem sometimes. Slow with many monsters and in the village.Aldo Nogueira
r7676Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTPerfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this.Spardadvlking3 (YouTube account)
3.0-159Lubuntu 11.10AMD Athlon II X2 @ 2.8GHzATI Radeon HD 5770Perfect playable: Slow with many monsters and in the village.Theredbaron
3.0-415Windows 7Intel Core i5-2500K @ 4.5GHzAMD Radeon HD 6950Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)jonhwoods
3.0-638Windows 7AMD Phenom II X4 955 @ 4GHzNVIDIA GeForce GTX 560 TiDirect3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested.Royerson
3.0-763Windows 7Intel Core i5-2450MAMD Radeon HD 7610MThe game runs ok but only 30FPS all the timeChinmorph
4.0-4654Windows 8Intel Core 2 Quad Q6600 @ 2.4GHzAMD Radeon HD 6850PERFECT! AWESOME!!! Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%)NoIdea

Gameplay Videos

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