Monster Hunter Tri Dolphin
Download Monster Hunter Tri ROM✅for Nintendo Wii and Monster Hunter Tri ISO Video Game on your PC, Mac, Android or Mac. Apr 20, 2010 For Monster Hunter Tri on the Wii, GameFAQs has 24 cheat codes and secrets. Robo defense hack.
Action Replay Codes
Sell 1 Item and Get 10:
0404BB60 3800000A
Gain/Use Items/Ammo Get 10
0404BB60 3800000A
Add 1000 to Attack
042703AC 41800004
No Reload
04287DA0 38030000
**NOTE** Contributor says that this cheat will only work if used alongside the unlimited Ammo cheat.
Gathering/Carving Mod Rusted
043BAF0C 3860006E
Gathering/Carving Mod Ancient
043BAF0C 3860006F
Gathering/Carving Mod Shining Charm
043BAF0C 386001B9
Gathering/Carving Mod Timeworn Charm
043BAF0C 386001BA
Patch Codes
Infinite Hp
+$Infinite Hp
0x4A000000:dword:0x90000000
0x1414AEB0:dword:0x00640064
0x1214AEB6:dword:0x00000064
0xE0000000:dword:0x80008000
Infinite Stamina
+$Infinite Stamina
0x4A000000:dword:0x90000000
0x1414AEB8:dword:0x02580258
0xE0000000:dword:0x80008000
Unlimited Carving and Resources
+$Unlimited Carving and Resources
0x023BAE12:dword:0x80008000
0x023BAE1E:dword:0x00000000
Maximum Money
+$Maximum Money
0x4A000000:dword:0x90000000
0x140E0588:dword:0x0098967F
0xE0000000:dword:0x80008000
Permanent Weapon Sharpness
+$Permanent Weapon Sharpness
0xC2278758:dword:0x00000002
0xA81E056E:dword:0xB01E056C
0x60000000:dword:0x00000000
Load
+$Load
0x805DD6D4:dword:0x60000000
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000
0x809E491C:dword:0x60000000
0x809E5F94:dword:0x60000000
0x809E5F98:dword:0x60000000
On Hit LongSword Power Max (Charge Bar)
+$On Hit LongSword Power Max (Charge Bar)
0xC22612D8:dword:0x00000002
0x38000064:dword:0xB01F0386
0xB01F0384:dword:0x00000000
That's all I have found for now. The Action Replay codes are pretty self-explanatory to use. I noticed that for the Sell 1 and Get 10 code, using the action replay manager ingame won't work. To turn it on you have to manually turn it on with properties, and vice versa to turn it off.
To use the patches, right click on the game in the dolphin game list. Click on the patches tab, then at the bottom you will see a button that says 'Config.' Click it and look for the line that says:
Quote:[OnFrame] Add memory patches to be applied every frame here.
Push enter to start a new line below this and then copy and paste whichever code you want. Example:
Quote:[OnFrame] Add memory patches to be applied every frame here.
+$Infinite Hp
0x4A000000:dword:0x90000000
0x1414AEB0:dword:0x00640064
0x1214AEB6:dword:0x00000064
0xE0000000:dword:0x80008000
+$Permanent Weapon Sharpness
0xC2278758:dword:0x00000002
0xA81E056E:dword:0xB01E056C
0x60000000:dword:0x00000000
[ActionReplay] Add action replay cheats here.
This is with Infinite HP and Permanent Sharpness.
Warning about the patches:
I don't know for all of them, but for the Infinite HP one at least, anytime I use it, the patch is permanent, meaning even if I turn it off and even if I delete it from the config file, I will still have infinite HP in the game. The only way I found to fix this is to re-extract your dolphin revision.
ANOTHER WARNING!!!! If you are going to re-extract your dolphin game MAKE SURE TO MOVE YOUR SAVE FILES OUT!!! Otherwise you may end up overwriting them and finding yourself starting over
Otherwise good luck.
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Monster Hunter Tri | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Series | Monster Hunter |
Platform(s) | Wii |
Release date(s) | JP August 1, 2009 NA April 20, 2010 EU April 23, 2010 AUS April 29, 2010 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (2), Online (4) |
Input methods | Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak |
Compatibility | 5 Perfect |
GameIDs | RMHE08, RMHP08, RMHJ08 |
See also.. | Dolphin Forum thread Search Google |
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
- 1Emulation Information
- 2Problems
Emulation Information
Online Play
Monster Hunter Tri cannot be played online since April 30, 2013, because Capcom shut down the Monster Hunter Tri servers.
Problems
Custom Colors
By default, Skip EFB CPU Access is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck Skip EFB CPU Access, use the selector, and then recheck it to resume character creation. See issue 6911.
- 'Skip EFB CPU Access' is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
'Skip EFB CPU Access' can be disabled since 5.0-9735 and 5.0-9638 as the slowdown has been fixed.Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.
Blown Out Bloom
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking Skip EFB Access to CPU will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in 5.0-9735 and 5.0-9638 and Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r4872 | Windows 7 | Intel Core 2 Duo E7500 @ 2.93GHz | NVIDIA GeForce 430 GT | Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. | SpardaDVLking3 (YouTube Account) |
r5192 | Windows 7 | Intel Core 2 Duo E7500 @ 2.93GHz | NVIDIA GeForce 430 GT | Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3. | SpardaDVLking3 (YouTube Account) |
r7313 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5570 | Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPS | |
r7335 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 30FPS. Some slowdowns with many monsters and in the village | ultramann |
r7409 | Windows 7 | Intel Core 2 Quad Q9550 @ 3.8GHz | NVIDIA GeForce 9600 GT | Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS | GothicIII |
r7551 | Ubuntu 10.10 | AMD Phenom II X4 @ 3.2GHz | ATI Radeon HD 4770 | Perfect playable: texture problem sometimes. Slow with many monsters and in the village. | Aldo Nogueira |
r7676 | Windows 7 | Intel Core 2 Duo E7500 @ 2.93GHz | NVIDIA GeForce 430 GT | Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this. | Spardadvlking3 (YouTube account) |
3.0-159 | Lubuntu 11.10 | AMD Athlon II X2 @ 2.8GHz | ATI Radeon HD 5770 | Perfect playable: Slow with many monsters and in the village. | Theredbaron |
3.0-415 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6950 | Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds) | jonhwoods |
3.0-638 | Windows 7 | AMD Phenom II X4 955 @ 4GHz | NVIDIA GeForce GTX 560 Ti | Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested. | Royerson |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | The game runs ok but only 30FPS all the time | Chinmorph |
4.0-4654 | Windows 8 | Intel Core 2 Quad Q6600 @ 2.4GHz | AMD Radeon HD 6850 | PERFECT! AWESOME!!! Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%) | NoIdea |