Majesty 2 Shadow Of The Past

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Developer(s)1C:Ino-Co
Publisher(s)1C, Paradox Interactive
SeriesMajesty series
EngineGem3
Platform(s)Microsoft Windows, Mac OS X
ReleaseSeptember 18, 2009
Genre(s)Real-time Strategy
Mode(s)Single-player, Multiplayer

Majesty 2: The Fantasy Kingdom Sim is a real-time strategy game developed by 1C:Ino-Co and published by Paradox Interactive. The game was announced on April 18, 2008 and was released on September 18, 2009. It is a sequel to Cyberlore's Majesty: The Fantasy Kingdom Sim. A Mac OS X version of Majesty 2 was announced by Virtual Programming on August 13, 2010.

Majesty 2: The Fantasy Kingdom Sim is a real-time strategygame developed by 1C:Ino-Co and published by Paradox Interactive.[1] The game was announced on April 18, 2008 and was released on September 18, 2009.[2] It is a sequel to Cyberlore'sMajesty: The Fantasy Kingdom Sim.

A Mac OS X version of Majesty 2 was announced by Virtual Programming on August 13, 2010.[3] Virtual Programming published the Mac OS X version of the game on November 16, 2010.[4] The publisher released the Mac OS X versions of the first two expansion packs, Kingmaker and Battles of Ardania, on December 15, 2010.[5] In January, 2011, Virtual Programming published the third expansion, Monster Kingdom, for Mac OS X.[6] In April, 2011, Paradox published a collection of the three expansions plus Majesty 2, titled 'Majesty 2 Collection', for PC.

Gameplay[edit]

The core gameplay of Majesty 2 is essentially the same as the original Majesty. Players take the role of 'the sovereign', placing buildings and recruiting units as in other real-time strategy titles. Individual units ('heroes'), however, are semi-autonomous; each has their own statistics and inventory and interact with the game world according to unit-specific AIs (for example hunters will scout unknown areas of the map while warriors prefer to attack or defend locations).[7] The player can influence the actions of hero units by placing bounties on particular actions, such as exploring an area or defeating a specific enemy unit, using a variety of 'flags'.[8] They also supply heroes with equipment and other items via trade buildings, which both improves the hero's abilities and allows the player to recoup the money heroes have gained from flags and defeated enemies.[9]

Multiplayer[edit]

Unlike the original, Majesty 2 does not feature freestyle play nor co-operative multi-player as part of its release offering. Because the new engine does not provide the technical capability to randomly generate maps it is unlikely that a freestyle game mode, of the sort found in the original game, will be provided. However, patch 1.3 introduced randomized non-quest monster dens, and places for construction of temples and trading posts. The patch also included a map editor.[citation needed]

Plot[edit]

Majesty 2 returns to the gently satirical, high fantasy world of Ardania featured in the original, a magical realm populated by elves, gnomes, dwarves and various monsters, as well as humans.

According to the game's back story, Ardania was unified 500 years previously by a great ruler. Since that time, many celebrated kings ruled, who vanquished many legendary foes. The last king, Leonard, however, had no enemies left to conquer, and became worried over his place in history. He summoned a powerful demon in an attempt to banish it and win renown himself, but the demon killed the king and usurped his throne. Under the demon's rule, Ardania crumbled and fell back to its chaotic past, and many pretenders tried and failed to win the throne. The player assumes the role of the 'true heir' to Ardania, who sets out to defeat the demon and purge the realm of evil.

Expansions[edit]

The first expansion pack named Majesty 2: Kingmaker was released on March 26, 2010 for PC and on December 15, 2010 for Mac OS X. The story revolved around his majesty battling the evil Grum-Gog, lord of pestilence, and God of Goblins. It introduced a randomized map feature that will move the enemy den and trading posts to different locations, and a map generator for custom scenarios.

A second expansion pack named Battles Of Ardania was released on November 10, 2010 for PC and on December 15, 2010 for Mac OS X.

A third expansion pack named Monster Kingdom was released on January 11, 2011 for PC and in mid-January, 2011 for Mac OS X.

A collection of the three expansion packs plus Majesty 2, named 'Majesty 2 Collection', was released by Paradox on April 19, 2011 for PC.

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An unofficial expansion pack named Cold Sunrise was released on November 16, 2011 for PC.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings75.85[10]
Metacritic72[11]
Review scores
PublicationScore
Game Informer8/10[12]
GameSpot[13]
IGN7.5/10[14]

Majesty 2 received mixed to mostly positive reviews, with a Metacritic average of 72%, and scores ranging from 50% to 88%.

IncGamers enjoyed the game, saying it was 'lots of fun, remains true to the original and has some great new features.' They only bemoaned the 'lack of [a] freestyle mode.'[15]

IT Reviews said that 'there's some initial enjoyment to be garnered here, [but] developing your heroes and coaxing them around soon starts to feel like a chore. The missions become repetitive, despite the constant drip-feed of new buildings and heroes, and we found the whole experience less than Majestic in the end.'[16]

PC Gamer magazine in the UK agreed, stating that Majesty 2 is 'an intriguing spanner in the strategy game works, but one that causes too many malfunctions to justify its existence.'

GameSpot critiques it, citing 'Repetitive, formulaic missions' giving it a 6.5 out of 10.[17]

Majesty Mobile[edit]

Mobile 'Majesty: The Fantasy Kingdom Sim' is developed and published by HeroCraft and released on January 20, 2011.[18]

Majesty 2 Shadow Of The Past

Sequels[edit]

A sequel stand alone game, Defenders of Ardania, was released on March 14 of 2012.[19] The gameplay is very different from either of its predecessors, having switched genres to tower defense/offense.

References[edit]

  1. ^Press Release (2008-04-18). 'Majesty 2 – The Fantasy Kingdom Sim Announced'. Paradox Interactive. Retrieved 2008-04-19.[permanent dead link]
  2. ^Susana Meza (2009-08-27). 'Majesty 2 Release Date'. Paradox. Retrieved 2009-08-27.
  3. ^'Virtual Programming Bringing Majesty 2 to the Mac'. MacGamer. August 13, 2010. Archived from the original on July 14, 2011. Retrieved 2010-08-20.
  4. ^'Majesty 2 Released for Macintosh'. MacGamer. November 16, 2010. Archived from the original on July 14, 2011. Retrieved 2010-11-30.
  5. ^'Majesty 2 Expansions Released'. MacGamer. December 15, 2010. Archived from the original on July 14, 2011. Retrieved 2010-12-16.
  6. ^'Virtual Programming Ships Majesty 2: Monster Kingdom'. The Mac Observer. January 18, 2011. Retrieved 2011-01-19.
  7. ^'Majesty 2 - Heroes'. Paradox Interactive. Retrieved 2 September 2011.
  8. ^'Majesty 2 - Indirect Control'. Paradox Interactive. Retrieved 2 September 2011.
  9. ^'Majesty 2 - The Economy'. Paradox Interactive. Retrieved 2 September 2011.
  10. ^'Majesty 2 aggregate rating'. GameRankings. Retrieved 5 August 2011.
  11. ^'Majesty 2 aggregate rating'. Metacritic. Retrieved 5 August 2011.
  12. ^Biessener, Adam (2009-10-08). 'Majesty 2 review'. Game Informer. Retrieved 5 August 2011.
  13. ^Todd, Brett (2009-09-18). 'Majesty 2 review'. GameSpot. Retrieved 5 August 2011.
  14. ^Haynes, Jeff (2009-09-15). 'Majesty 2 review'. IGN. Retrieved 5 August 2011.
  15. ^'IncGamers'. IncGamers. Retrieved 2011-02-16.
  16. ^'IT Reviews'. IT Reviews. Archived from the original on 2011-06-11. Retrieved 2011-02-16.
  17. ^Todd, Brett (2009-09-18). 'Majesty 2: The Fantasy Kingdom Sim Review for PC'. GameSpot. Retrieved 2011-02-16.
  18. ^'Official page of Majesty Mobile'. Herocraft.com. Retrieved 2011-02-16.
  19. ^'Defenders of Ardania (PC) - Paradox Interactive'. Paradoxplaza.com. Archived from the original on 2012-02-28. Retrieved 2012-02-27.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Majesty_2:_The_Fantasy_Kingdom_Sim&oldid=946854883'

If you’ve ever wondered who pays a hero 200 gold to walk 40 metres and kill a rat, there’s now a series of strategy games to answer that question. Majesty 2 is an RTS wherein you have no direct control over any units. All you can do is offer gold for the completion of objectives, and hope some nearby hero is short on cash and in the mood for a quest.

It’s bizarre. But it’s fascinating, so it takes a long time to realise you’re having very little fun. It’s such a novel, obtuse challenge, to defend a kingdom and vanquish evil using only a form of batshit capitalism, that it’s initially sort of compulsive.Your heroes will kill what’s in front of them for free, and gain experience for doing so. But once you’ve given them a market to buy health potions from, an inn to rest up at, and a guild to go home to, it’s an expensive and unreliable process to persuade them to destroy that bear den 50 metres down the road. Your economy scales up quickly, so soon that you'll have thousands of gold to waste greasing the palms of your self-important twats, but even ridiculous bounties only inspire one or two parties to wander over in their own time and get slaughtered by superior numbers.Case in point: the Elf Bungalow is under attack. This is where our elf heroes come from, where they live and the source of their power.

We are offering 500 gold for someone, anyone to defend it. Our ten heroes are mostly trundling around town dealing with the minor but constant influx of threats from the city sewers, but there’s a high-level elf inside the building. Finally he feels up to leaving, walks past the attacking monsters, and treks halfway across the map to investigate an ‘explore’ quest we set up at the start of the game.

There’s a crash as his home and livelihood collapses, and another as our head hits the keys.A hero management game is a lovely idea, and the level of simulation here is rich. Watching simulated RPG protagonists kill things, level up, take your money, and spend it in your shops is a Machiavellian pleasure – a little like being Blizzard for a day. And indirectly controlling them with cash incentives is a fun way to interact with that system.The problem isn’t any of that stuff; it’s that the game tries to use those principles as the control method for a very standard RTS.

At this location, golz piles appear as emeralds, sapphires and rubies.The areas are filled with fey-like creatures, orcs and undead creatures,The location itself is represented by hills with four caves and the castle whose entrance is locked by the torch puzzle.At the entrance of this location, there is a.The Four CavesThere are four caves in the exterior part of the Orcus Lair. Doom and destiny ultimetal locations. NoneLocated right at the edge of MacGuffin County, this area becomes a part of Solomon Steel's Lands in the later chapters of the game.This area, much like its in the first Doom & Destiny game, is a tribute to the Legend of Zelda games.

You create these heroes from your own guilds like standard RTS units, so it seems absurd that you’re not in charge of them. The game throws massive, immediate threats at you throughout, so it seems absurd that your heroes take so long to respond. And your objectives are for their protection as much as yours, so it seems absurd that you have to bribe them to fight. For the kind of game they’ve tried to make, this convoluted command structure is completely pointless.Oct 8, 2009.