Kill Strain Review

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Quentin Tarantino’s Kill Bill is undoubtedly one of the most well known movies of all time. The trilogy follows the story of a woman, who was once a hit man, that was killed by her former colleagues on her wedding day after choosing to pursue a normal life. Suffice to say, the film strategically showcases the interplay of goals, determination, and fighting abilities of all its characters in a bloody array of scenes.

While not as gruesome as its namesake inspiration, the cannabis strain Kill Bill does have the ability to incapacitate its users. Used beyond personal THC tolerance levels, it can deliver a heavy-hitting high that locks the body to the couch while the mind combats the disorienting sharpness of one’s senses. In moderation, however, it is quite pleasant. Just like the Bride’s brief experience of normal days, it is blissful, indulgent, and happy. It takes the mind away from worries while tranquilizing the body.

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Kill Bill Strain Quick Facts
Genetic LineageKiller Queen x Willy’s Wonder
Sativa/Indica Ratio50/50
THC %16% to 18%
CBD %Up to 1%
ClimateCool climate
Flowering Period7 to 9 weeks / Early to mid-October
Average Yield350 to 400 g/sqm / 450 g/plant

TIP: Looking to buy Kill Bill seeds? Visit the Bonza Marijuana seed shop

Kill Bill is an evenly balanced hybrid (50% sativa/50% indica) strain created as a cross between the hugely popular Killer Queen X Willy's Wonder strains. With an average THC level between 15-19% and a flooding combination of well-balanced effects, Kill Bill is perfect for any fan of its namesak. Find information about popular Marijuana strains, reviews & photos available in Seattle, Spokane, Tacoma, Vancouver, Bellevue, Kent, Everett and other cities as well. AllBud.com provides patients with medical marijuana strain details as well as marijuana dispensary and doctor review information. × Enter your location. Enter Zip Code, City.

Its name comes from its lineage, Killer Queen. From it, the well-balanced hybrid gained its fruity undertones as well as stimulating head high. Meanwhile, Willy’s Wonder contributed to its offspring’s wonderful Indica genetics and easy growth profile.

Odor and Flavors

Kill Bill has a floral scent that develops into crushed roses once the buds are combusted and consumed. It is notably pungent, due to its relatively high terpene production. Although its overtones are sweet, its smoke is lined with a subtle sourness that only intensifies with each puff. On the exhale, it washes the mouth over with a diesel aftertaste.

Effects

Kill Bill’s effects manifest immediately after the first few puffs. However, rather than a head-slamming high that leaves users feeling overwhelmed, it is a gentle rush of euphoria that starts at the temples before moving through the rest of the body.

As it begins to intensify, it swarms the mind until it is clear. Replacing the former thoughts is an innate sense of happiness that leaves users smiling throughout the high. The behavioral change is instantly visible too. Moods are on a different plane as one floats into new heights. Steps are lighter and bouncier too.

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The cerebral onset’s effects also stimulate the appetite. Hence, it is highly recommended to have snacks nearby around an arm’s length away. In this way, users need not get up and go to the kitchen to prepare some food. Although, if the bud is used in moderation, one should not have a problem with moving around to perform light physical activities.

The initial body rush gradually escalates after about an hour or two. It complements the initial head high by easing the muscles of tension and releasing tightness. It allows one to truly bask in relaxation after a long day or during one’s day off. Using a little beyond one’s limit can lead to a heaviness planting itself in the limbs. In all likelihood, users will most likely drift off to dreamland hand-in-hand with Mr. Sandman.

Because of its heavy-hitting comedown, Kill Bill is best used during days off or to cap the night off after a long day at work. However, users may still take advantage of the strain during the morning or afternoon by limiting it to low dosages. Otherwise, it can be counterproductive.

Adverse Reactions

Cannabinoids interfere with the production and retention of moisture. As such, it is not uncommon for users to experience dryness in the eyes and the mouth. It is mild but barely noticeable at all for experienced users. However, beginners who experience discomfort may manage it by drinking water throughout the day. Headaches are also possible but temporary.

Medical Use and Benefits

Stress relief is one of the top cited reasons as to why users consume marijuana. After all, accumulated and chronic exposure to stress can exacerbate or lead to the early onset of health issues such as heart attacks, hypertension, and depression. Because of this, it is necessary that people find reprieve in recreational activities. For some, this is a relaxing time basking in the psychoactive yet medically beneficial effects of cannabis.

Kill Bill Strain Medical – Image Powered by grow-marijuana.com

To this end, Kill Bill works well. It delivers an uplifting onset that not only improves moods but also reduces the building negativity in one’s thoughts. Not to mention, it has a soothing euphoria that calms any overwhelming dread resulting from stress or anxiety. It is also because of this, and its natural ability to manage symptoms, that long-sufferers of depression and other mental health issues like PTSD find reprieve in the strain.

Indeed, the best time to use Kill Bill is before a meal. Its stimulating effects extend to the gastrointestinal tract and revive the appetite. Before anything else, however, it first eases any pain in the stomach as well as the rest of the body. Its relaxing properties start at the temples, where it eases intraocular pressure or pressure from behind the eyes. If left unattended, it can induce headaches and worsen migraines.

Feeling thoroughly relaxed, users eventually feel drowsy. The eyes droop until it is eventually closed as one drifts off to a deep sleep. Its sedating properties enhance the quality and quantity of sleep so patients with insomnia can rely on the strain.

Growing Kill Bill

Kill Bill exhibits both Indica and Sativa qualities as a plant. It is relatively tall, growing between 100 cm to 200 cm, and quite compact. Not to mention, it has strong resistance to mold and cold. Because of this, beginners can grow the strain with ease.

Kill Bill Strain Growing – Image Powered by leafly.com

Highly adaptable, Kill Bill easily adjusts to any environment. Outdoors, it will require strategic placement so it can soak up as much sun especially in cooler regions like the northern hemisphere. Harvest is usually around the last week of September to the early days of October. However, growers can extend the flowering period by a week more to further improve bud production. One can usually expect at least 450 grams per plant once it is fully mature.

Indoors, the plant will need to be pruned and topped early. It will keep the plant short as well as improve light and air circulation around the lower nodes. Growers can also choose to train it using either the Sea or Screen of Green method. A hydroponics setup further hastens the flowering period. Directing the nutrients directly to the roots will also possibly double yields. However, growers that want to enhance flavor may want to use soil instead. After maturing for 7 to 9 weeks, it produces at least 350 to 400 grams of buds per square meter.

TIP: Looking to buy Kill Bill seeds? Visit the Bonza Marijuana seed shop

Have you grown or used the Kill Bill strain? If not, would you like to get your hands on this strain? Please leave a comment to let us know what you think. We want to hear from you.

When will developers learn? Once a genre begins to pick up steam across the industry, every Tom, Dick and Harry is trying to duplicate the success of a select few. Thanks to the likes of League of Legends, Heroes of the Storm and DOTA 2, all of a sudden we are all buried up to our eyeballs in MOBA-inspired action releases. Even though the core mechanics are better suited for the mouse and keyboard clique over on the master race side of the fence, an occasional misguided studio or two ends up lost in console land and tries to make a go of it anyway. One such studio, the venerable Sony San Diego, decided to go the way of Smite and release their new title Kill Strain as an entirely free-to-play experience on console. Unfortunately, Sony also left the game free of fun, which is a cardinal sin in a genre that is so dependent upon replayability.

Painfully Predictable

The world is coming to an end, all thanks to the misguided actions of science. No, this isn’t every sci-fi novel written in the last century. It is the core mythos behind the world of Kill Strain. The results of this well-treaded scenario are two waring human-ish factions, made up of player controlled hero characters. In what can only be assumed was an attempt to try something different, a third wild card faction is also in the mix, consisting of what were once humans, now in the form of a weird infected creature. You don’t have to connect many dots to see the stark similarities between the infected and the Halo franchise’s Flood. Palette swap green with crimson and you have a pretty good idea of what the two human squads are up against.

At the beginning of every match players must choose their hero of choice from the lineup that they have paid (either real or in-game currency) to unlock, as well as an opposing infected hero character. Players are then randomly assigned to a team for the battle. I hope you didn’t have any ambitions of playing Kill Strain with friends, because any form of party grouping functionality is very notably absent. So to recap, players don’t get an opportunity to specify the infected and/or human factions they prefer, and there is no way to play this game with friends. Has the team over at Sony San Diego ever played an honest to goodness MOBA before? Not including basic party functionality for a game that HINGES around teamwork is akin to kayaking without an oar. Sure, it technically IS possible to do, but if you dive into the water without a paddle, you probably don’t really understand how basic mechanics of boating work. Plus, result will most likely be about as enjoyable as a round of this misguided mess.

Once a match has actually started, this is where the disorganized chaos reigns. Despite the fact that there is an ore mining location that must be captured by each human faction in order to proceed, only about half of players seem to understand this core tenet. This confusion mainly occurs because the tutorial does a piss-poor job explaining the actual mechanics of a match and how these tactics need to evolve throughout the course of a conflict. Hopefully this general confusion will begin to dissipate within a few weeks of launch, but the fairly ineffective intro to the world of Kill Strain does very little to help prepare players for when the fecal material hits the oscillating blades. Further compounding this issue is the nearly absent communication methods that a team can use to synchronize tactics. How are new players supposed to learn how to succeed if the tutorial is borderline useless and they can’t communicate with the veterans that understand how the game actually works? I wonder what could fix that? Party support, perhaps?

Evolving or Devolving?

As was alluded to earlier, throughout the span of a match, the field of battle is constantly evolving. While in many cases this fact is lost on newcomers, it actually proves to be one of the game’s few redeeming notes. Every player continues to level up over the course of each match, which primarily leads to increased weapon effectiveness. This is only notable because many MOBAs have permutations on a character’s abilities that unlock as a match progresses. Here, all of the abilities and skills are present at the outset and the only factor determining if the enhanced skills can be used is if there are enough resources available to do so.

Sadly, like pretty much everything else in Kill Strain, even the leveling system is a case of one step forward, two steps back. The mainly positive and console-centric progression mechanics seem fairly well thought out. The fact that new skills don’t pop in to over-complicate the late match brouhaha, is a fairly smart move. However, once again the cries of not understanding the core tenets of a genre, are hard to avoid. Despite the fact that each hero has a unique combat style and abilities, every damn character has the same final stage ability to call in the support of a mech. While controlling a mech, is of course, the most enjoyable part of the entire experience, the fact that every hero doesn’t have their own set of end-game powers once spits in the face of what makes the genre so much fun.

One thing that Sony San Diego correctly aped from its fellow competition is the core goal of destroying the opposition’s base. This is complicated a bit by the fact that there are now three factions. Ultimately the goal is still the same, only the battle now has two front lines. The push and pull that this three headed beast creates is an interesting tweak to the MOBA formula that at least initially works well. Once a match enters its late stages, however, things tend to tip heavily in the infection faction’s favor due to their ability to possess their competition. Yes, you read that right. The bio-engineered monstrosities can literally infect the opposition if they are bleeding out either in or near their possessed land. As soon as the dying character is drug across the threshold, they instantly join the infected side. So though the bloody beasts begin the battle with only two players, eventually the ranks grow. This only increases in pace and frequency the further each match goes along.

Kill Strain PS4 Review - Dawn of the Dead

Finishing on a Whimper

Candy kill strain

If the battle manages to run the course of a full 20 minutes without a base falling, the infected are declared the de-facto winners. Why are they the only possible victors under this scenario, you ask? Hell if I know! Like far too many other aspects of this game, this critical decision goes unexplained. All I know is, it seems unfair that the human parties can only end a match by downing a base, while the infected can chose to wipe out the opposition’s base on their own, or just play the waiting game and get the lazy automatic win.

While I am busy pouring battery acid in the wounds of this poor, defenseless game, we should probably take a moment to discuss the how the game determines a match’s winner, when a base is destroyed. Predictably, the whole three faction system tends to over-complicate matters a bit. Both opposing sides cause damage against the third base’s core health bar. So this means that if one team spent the majority of a match whittling away the first 98 percent of a base’s shielding and the other opposing force only ticks away that critical last two percent, whomever the server determines delivered the final blow, walks away with the win. This frequently results in a unified last minute feeding frenzy over the smoldering corpse of a base, in a desperate attempt to be the team that lands the ever-important final blow.

This lack of clarity is one of the most inexcusably frustrating elements of Kill Strain. These shenanigans, which happen at the end of far too many matches, effectively undo everything that Sony San Diego was attempting to accomplish by including another invading faction. If this were a doctoral thesis, the lack of any sort of clear results post-match, would essentially disprove Sony San Diego’s theory that three party combat can be balanced and fair. How this managed to make it past the design stage is beyond me, because this oversight should have been pretty glaring from the outset.

Feeling the Grind

On the bright side, this half-baked, glorified proof-of-concept won’t cost players a dime. After completing the tutorial, they are allowed to select one champion. This is a critical choice because players will essentially be chained to this hero until they have grinded for long enough to acquire the currency to afford a second champion. Just be ready to open up the wallet, if for some reason another character stands out. The grind to acquire in-game currency is long and tedious. Granted, it does come down to the question of investing time or money, but if a second champion was purchasable earlier on, it would make the process of replaying for coinage far more tolerable.

It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience. Too bad that infected class couldn’t contaminate the other factions with a little fun. Now that would be a character class worth paying for…

Kill Strain is available to download for free on the PlayStation Network. Reviewed on PlayStation 4. For more information on scoring, please read our Review Policy here.

  • The three faction dynamic is an interesting twist on the standard formula
  • Infecting other humans and converting them completely alters the flow of battle
  • No party support or matchmaking
  • The tutorial does very little to explain how the game actually works
  • Why bother to have unique characters if they have the same final power up?
  • To generate enough currency to purchase new characters seems excessively grindy